David Brasher Posted July 29, 2012 Share Posted July 29, 2012 (edited) The CK simply loves to give me this error message: Invalid File Selection Multiple master files selected for load. Load operation aborted. It seems like the CS could open up more master files (.esms) at once than the CK can. It is seriously crippling. It is affecting the structure of the mods and compatibility patches I am building. Does anyone know if there is a setting to change to allow the opening of more master files? Does anyone know if there is an alternate tool available other than the CK? I have seen some suspicious things that make me think other people can do this thing that I can not. Is there some other way for me to get past this problem? (I do not have modders rights to merge all of these master files and redistribute the result. These mods have to remain in separate files.) Edited July 29, 2012 by David Brasher Link to comment Share on other sites More sharing options...
Ghaunadaur Posted July 29, 2012 Share Posted July 29, 2012 Add this to your SkyrimEditor.ini: [General] bAllowMultipleMasterLoads=1 Link to comment Share on other sites More sharing options...
kevkiev Posted July 29, 2012 Share Posted July 29, 2012 (edited) I think you can add bAllowMultipleMasterLoads=1 under [General] in SkyrimEditor.ini edit: ninja! Edited July 29, 2012 by kevkiev Link to comment Share on other sites More sharing options...
David Brasher Posted July 29, 2012 Author Share Posted July 29, 2012 Thanks a lot! This will really help with the contorted work I am doing. Link to comment Share on other sites More sharing options...
Meisenbach Posted January 30, 2015 Share Posted January 30, 2015 Thanks! Now I can continue working on my weapon balancing overhaul! Link to comment Share on other sites More sharing options...
RBSinistro Posted September 24, 2017 Share Posted September 24, 2017 In Skyrim Special Edition, this file would be CreationKit.ini under your installation folder, the default being C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition. Link to comment Share on other sites More sharing options...
PrisonerOfInformation Posted November 1, 2017 Share Posted November 1, 2017 (edited) In Skyrim Special Edition, this file would be CreationKit.ini under your installation folder, the default being C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition.Life saver you. Kudos incomming! Edited November 1, 2017 by ponurymazepa Link to comment Share on other sites More sharing options...
LyahChris Posted May 26, 2018 Share Posted May 26, 2018 I got the same problem. Thank you for helping others so I can be helped too. :) Link to comment Share on other sites More sharing options...
agerweb Posted May 27, 2018 Share Posted May 27, 2018 You also need this line in the [Archive] section of SkyrimEditor.ini SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa and there are two lines for the [General] section bAllowMultipleMasterLoads=1 bAllowMultipleMasterFiles=1 Link to comment Share on other sites More sharing options...
kestrelhawk Posted July 7, 2018 Share Posted July 7, 2018 I have everything set correctly in my SkyrimEditor.ini, but after I start the CK, click my master file, set the active file, and say 'yes to all' for 'normal' errors, it just hangs up, like it's forever loading, becoming unresponsive. I've verified the CK files, even deleted and reloaded, with no difference. I know it can be glitchy, but I've never had it do this before. It worked fine, but has been a few months since I used it, so this has come out of the blue. I have no idea what's going on, anyone have any ideas? I've been trying for a couple days now with no results. Link to comment Share on other sites More sharing options...
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