Jump to content

Animals shake, stutter, fly around - PC sometimes too -


Albazo

Recommended Posts

Hello Nexus community.

 

I got a really annoying problem with my modded game. As the description says, Monsters (all animals) shake insanely fast, often fly around a few meters over the ground, suddenly jump up in the air and come down again. This is not happening to humanoids. Instead humanoids happen to spawn like puppets. They float over the ground like an hovercraft while not moving an arm or a leg, and also cant attack.

 

And my PC is sometimes shaking too. It often happens at axe-traps or going through different doors. It stutters and shakes. Outdoors he sometimes swims in the air (?).

 

I just made a fresh install of my Skyrim game and dont use many mods. The only thing i did (but i am not sure if this can cause these problems) is, that i use armor meshes and textures folders (they contain armor meshes and textures only from different mods from old game installations) to make them override the vanilla armors. Can it be caused by these armors?

 

This really sucks, since i use a internet surfstick and i cannot install and update my game too often, because of a download limit that my surfstick has.

 

 

 

 

Here is a list of my current mods installed (load order is the same):

 

Skyrim.esm

Update.esm

Imp's More Complex Needs.esm

ClimatesOfTamriel.esm

ApachiiHair.esm

Riverhelm.esm

Chesko_Frostfall.esm

ClimatesOfTamriel-Dungeons&Interiors.esp

Occupy Skyrim.esp

Cloaks - No Imperial.esp

1nivWICCloaks.esp

Northborn Fur Hoods.esp

BecomeKingOfRiverHelm.esp

FasterArrows50.esp

VendorsHaveMoreMoney.esp

RealisticRunningSpeed.esp

IMCN - Overrides.esp

dovahkiinrelax.esp

Duel - Combat Realism.esp

The Dance of Death.esp

SkyRe_Main.esp

SkyRe_StandingStones.esp

ApachiiHairStyles.esp

TheEyesOfBeauty-esp

SkyRe_Races.esp

Timescale5.esp

ASIS-Dependency.esp

GoTSkyrimConversion.esp (Game of Thrones replacers: It changes City names, some NPC names, some NPC appearences and Armor appearences from guards, imperials, stormcloaks, and a few others )

HammerfellBandits.esp

 

 

I also tried to deactivate them all and started a new game, with same results. The problems with stuttering is even in the beginning. In the scene, when you sit in the carriage, it sometimes jumps around side to side its really crazy. But i found out, that when i start the game with SKSE, the carriage jumping at the start is much more compared to a game start with the standard Skyrim launcher, but in the later game there is no difference. Other animals still stutter, and fly around, which really breaks the game for me.

 

 

Please, help me :(

Edited by Albazo
Link to comment
Share on other sites

I finally could find a solution for this weird problem and i want to share it with you, since it was pretty hard to find it out for me. But surprisingly it has nothing to do with mods.

 

I am using a GTX 590, which is two GTX 580 in one card. The GTX 590's normal mode is SLI mode (since it is a duo 580) and the FPS in Skyrim just shoots its way up all over 150+ FPS, even more without mods installed. But the problem is, the game itself cant handle SLI mode FPS higher than 60, so it results in monsters shaking, stuttering and flying side to side, up and down. The same happens with the player character while entering special spots. Water textures begin to flicker like crazy as well. Etc..

 

The solution to this is simple but logic. The single graphic card mode will make the game run fluently, without problems. But if you also have graphic cards in SLI mode and dont want to play Skyrim with just one, then follow these stepts:

 

- Open SkyrimPrefs.ini (for Windows 7 Users you can find it through clicking on the Start button then open Documents\My Games\Skyrim. If you dont find it this way, then it can normally be found in C:\Users\[Your Username]\Documents\My Games\Skyrim)

 

- Add the line iPresentInterval=1 under [Display]

 

- (If this line already excists, but looks like this: iPresentInterval=0, then change the 0 to a 1, so it looks like this: iPresentInterval=1)

 

- Done

 

This line activates the game's V-Sync. If you dont do this, then the game freaks out, when it goes over 60 FPS. Simple as that.

 

 

I hope this helps all you guys having trouble with this annoying problems. ;)

Edited by Albazo
Link to comment
Share on other sites

  • 4 months later...

Hey thanks!

 

This did help me!

 

The reason I had Vsync disabled in the .ini file is because people say this is what causes mouse lag. I found that setting iPresentInterval=1 doesnt cause mouse lag, and only mouse acceleration needs to be set to 0 in the .ini for the mouse lag to disappear for me.

 

Another thing people say to change to stop mouse lag is Maximum pre-rendered frames. But I set it back to default in nVidia Control Panel and it works fine, no mouse lag. Decreasing maximum pre-rendered frames decreases game performance, so it will actually cause stuttering for some people. It is best to leave it alone.

 

I also play on a big LCD TV as my monitor, which are notorious for input lag problems. I use nVidia Inspector to set the FPS limit to 58. I'm not sure if this helps or harms...

 

Anyway, animals are no longer flying in the air and doing the crazy flicker thing.

Link to comment
Share on other sites

  • 1 year later...

Hey, it's nearly two years later now, but this is one of the top results when I searched for the problem, so I thought I'd mention a little extra bit that helped me.

 

I too noticed this issue and was excited to see a solution was found, but was dismayed when I opened my SkyrimPrefs.ini and iPresentInterval=1 was already set! Fortunately, your explanation that this was a high fps issue made me realize that I had my monitor running at 120 Hz, so just having vsync on wasn't quite enough to ensure the fps didn't bug out the physics. Luckily I was able to go into the advanced settings under the usual screen resolution settings for the monitor to scale the framerate down to 60, and the issue seems to have been resolved.

 

I was worried some combination of the mods I had installed had caused the issue, but now that I know it's actually because the game was running too well, I guess I'll have to see how I can push the visuals further...

Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...
  • 4 months later...

Hey, it's nearly two years later now, but this is one of the top results when I searched for the problem, so I thought I'd mention a little extra bit that helped me.

 

I too noticed this issue and was excited to see a solution was found, but was dismayed when I opened my SkyrimPrefs.ini and iPresentInterval=1 was already set! Fortunately, your explanation that this was a high fps issue made me realize that I had my monitor running at 120 Hz, so just having vsync on wasn't quite enough to ensure the fps didn't bug out the physics. Luckily I was able to go into the advanced settings under the usual screen resolution settings for the monitor to scale the framerate down to 60, and the issue seems to have been resolved.

 

I was worried some combination of the mods I had installed had caused the issue, but now that I know it's actually because the game was running too well, I guess I'll have to see how I can push the visuals further...

 

This was my surprising problem as well. I had the same issue despite having a Samsung monitor that maxed at 60hz refresh and the vsync turned on in all the nvidia settings. I also have SLI running but turning it off didn't help. The fix that finally worked for me was to install Nvidia inquisitor and use the FPS limiter in there (Set for TESV.exe)

I used this tutorial here:

Hope that helps others.

Link to comment
Share on other sites

As i mentioned in the other post, you also need to make sure the fps really is capped to 60 regardless of whether you think vsync is on or not - vsync may not be working in Skyrim despite what the driver setting is saying (perhaps skyrim is running as a full screen window rather than true full screen). Enb can display fps, as can MSI Afterburner or similar.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...