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Unknown Mod causing double smithing options


Christscorpion

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Hello everyone. I started a new game today and in whiterun I decided to smith a bit. There are two options for all iron craftable weapons (Two iron battleaxe's two iron daggers) and each one uses a different model. This suggests I have a weapons overhaul installed but the ones I do are limited in scope to only a few (Chillrend, Thane weapons, Auriel's bow). I cannot figure out which mod is adding these additional models. Help would be very much appreciated. The only clue I have is that the mod also adds an Iron Club with spikes on it. Here is my mod list:

GameMode=SkyrimSE

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
LegacyoftheDragonborn.esm=1
BSAssets.esm=1
BSHeartland.esm=1
BS_DLC_patch.esp=1
Falskaar.esm=1
Sneak Tools.esp=1
AHZmoreHUDInventory.esl=1
NQS_NamedQuicksaves.esp=1
Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
SMIM-SE-Merged-All.esp=1
Hothtrooper44_ArmorCompilation.esp=1
SkyUI_SE.esp=1
icepenguinworldmapclassic.esp=1
Perk Points at Skill Levels 50-75-100.esp=1
Shout warnings removed.esp=1
AHZmoreHUD.esp=1
HarvestOverhaul_Redone.esp=1
Stronger Daedric Artifacts SE.esp=1
beltfastenedquivers.esp=1
Rigmor.esp=1
Unique Uniques.esp=1
DBM_IA_Patch.esp=1
CollegeofWinterholdUpgraded.esp=1
Relationship Dialogue Overhaul.esp=1
FastTravelFromInteriors.esp=1
ThaneWeaponsReborn.esp=1
DBM_Holds_Patch.esp=1
BlackthornManor.esp=1
OpulentThievesGuild.esp=1
Run For Your Lives.esp=1
SL01AmuletsSkyrim.esp=1
PrvtIRoyalArmory.esp=1
DBM_Bruma_Patch.esp=1
DBM_HelgenReborn_Patch.esp=0
OH GOD BEES.esp=1
DBM_CRF_Patch.esp=1
ForgottenCity.esp=1
ThievesGuildLadder.esp=1
RuinsEdge.esp=1
treasure_hunt.esp=1
The Paarthurnax Dilemma.esp=1
DBM_RoyalArmory_Patch.esp=1
RichMerchantsSkyrim_x2.esp=1
Invisibility.esp=1
Waterwalking Ring.esp=1
General Goods Fences.esp=1
AllThievesGuildJobsConcurrently.esp=1
BarenziahQuestMarkers.esp=1
Qw_BarenziahQuestMarkers_USSEP Patch.esp=1
DiverseDragonsCollectionSE.esp=1
DBM_AmuletsOfSkyrim_Patch.esp=1
DBM_TreasureHunt_Patch.esp=1
DBM_RuinsEdge_Patch.esp=1
HearthFire Display Case Fix.esp=1
InstantMining.esp=1
HarvestOverhaul_Redone_Creatures.esp=1
Sneak Tools Vanilla Hoods.esp=1
Sneak Tools Vanilla Masks.esp=1
Ordinator - Perks of Skyrim.esp=1
Ordinator - Beyond Skyrim Bruma Patch.esp=1
HOR_OrdinatorPatch.esp=1
Apocalypse - Magic of Skyrim.esp=1
Apocalypse - Ordinator Compatibility Patch.esp=1
Alternate Start - Live Another Life.esp=1
RelightingSkyrim_SSE.esp=1
Qw_RelightingSkyrim_CRF Patch.esp=1
Ars Metallica.esp=1
Qw_ArsMetallica_SMIM_MergedAll Patch.esp=1
DBM_ArsMetallica_Patch.esp=1
ZAB_V4.esp=1
ZCH_V4.esp=1
ZGA_V4.esp=1
moonpath.esp=1
JRMoonpathtoElsweyrPatch.esp=1
Thank you!
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looking at all of your mods, these are the mods that add/modify weapons (that i recongize), so it could potentially be 1 of these mods below:

 

Legacy of Dragonborn = possibly as it adds a lot of new items, weapons could very well be 1 of them new items: i do have this mod, but it is not installed at the moment, and i have never actually used this mod, so this is an assumption based on the description for this mod, i could check but that means i would need to install it, which i cannot at the moment.
Unique Uniques = i know this mod adds many weapons, i believe this is the mod that added the Iron club with spikes that you mention, however i don't believe it adds multiple variants of the iron weapons you mention (although it might do)
Royal Armory = this mod adds unique weapons to the unique characters of the game, i have never used this mod personally i so dont know if it adds new varients of the iron weapons mentioned.
Thane Weapons Reborn = basically another mod that adds unique variants to the thane weapons, again another mod i dont think would add new variants to the iron weapons mentioned, although quite possible.
with that said if you really want to know which mod is causing multiple varients of iron weapons, open all of your mods in SSEEdit, for each mod, click on the plus sign next to them on the Left Pane Window, then locate the Constructible Objects Record Entry and click on it, on the Right Pane window check for any mention of iron weapons, do this for all mods until you find it.
Note: if you want a more indepth tutorial in using xEdit for this particular cause, let me know and i will write you 1 up.
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