Jump to content

Create a bashed patch first, figure out and adjust load order or repair with SSEedit first? Help


easywolf

Recommended Posts

Finally figured out all the mods I wanted, did a clean restart (Now at lvl 3) but dang it looks uglay in SSEedit with many in the red, especially the worldspace parts. I'd probably say this is the most common type of red error I see: worldspace/tamriel/block 0, -1/sub-block 2, -1

Can anyone advise me? Create a bashed patch first, figure out and adjust load order or repair with SSEedit first?

General Information
Masterlist Revision 7cbb571
Masterlist Date 2019-02-27
Warnings 0
Errors 0
Total Messages 8
Active Plugins 72
Dirty Plugins 0
Total Plugins 72
Latest LOOT thread.
Your Skyrim SE is up-to-date.
Your SKSE 64 is up-to-date.
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Lanterns Of Skyrim - All In One - Main.esm
6 6 Unofficial Skyrim Special Edition Patch.esp
7 7 Alpine Forest of Whiterun Valley.esp
8 8 MajesticMountains_Landscape.esm
9 9 Grass Field.esp
10 a Immersive Sounds - Compendium.esp
11 b SimplyBiggerTreesSE.esp
12 c SMIM-SE-Merged-All.esp
13 d Cutting Room Floor.esp
14 e BetterQuestObjectives.esp
15 f BetterQuestObjectives-CRFPatch.esp
16 10 dD - Enhanced Blood Main.esp
17 11 MajesticMountains.esp
18 12 SkyUI_SE.esp
19 13 usable lantern.esp
20 14 mintylightningmod.esp
21 15 RLO - Interiors.esp
22 16 surreal lighting.esp
23 17 Forgotten DungeonsSSE.esp
24 18 Beasts of Tamriel.esp
25 19 Bijin_AIO 2018.esp
26 1a BlendedRoads.esp
27 1b Celtic_Music_In_Skyrim_SE.esp
28 1c HoH.esp
29 1d GhostsOfTheDeathbells.esp
30 1e ogCannibalDraugr.esp
31 1f SkyrimSewers.esp
32 20 HammetDungeons.esp
33 21 zombie.esp
34 22 DeadlyDragons.esp
35 23 DiverseDragonsCollectionSE.esp
254 FE 0 Deadly Dragons - Diverse Dragons Collection Patch.esp
36 24 DiverseWerewolvesCollection.esp
37 25 DurnehviirResurrected.esp
38 26 Footprints.esp
39 27 GiantsPlus - Bigger N Better.esp
40 28 GirlHeavyArmor.esp
41 29 GrahlsOnSolstheim.esp
42 2a IcePenguinWorldMap.esp
43 2b Immersive Movement.esp
44 2c Immersive Movement - Wildcat Patch.esp
45 2d Improved Traps.esp
46 2e KarstaagReborn.esp
47 2f Lanterns of Skyrim Light Balance Patch.esp
48 30 More Bear-Like Werebears.esp
49 31 MoreWerewolves.esp
50 32 ogFalkreathHauntings.esp
51 33 notice board.esp
52 34 WoollyRhino.esp
53 35 ogBogmort.esp
254 FE 1 Qw_GirlHeavyArmor_USSEP Patch.esp
254 FE 2 Qw_ISC_CRF Patch.esp
54 36 RLO - CRF Patch.esp
55 37 RLO - Effects.esp
56 38 RLO - Illuminated Spells.esp
57 39 RoyalElven.esp
58 3a Savage Wolves - Fox Fix.esp
59 3b SneakToolsSE.esp
60 3c WendigoAndHowler.esp
61 3d Werebear AV Fix.esp
62 3e Werewolves and Werebears Distributed.esp
63 3f WWD DiverseWerewolvesCollection.esp
64 40 Ordinator - Perks of Skyrim.esp
65 41 Wildcat - Combat of Skyrim.esp
66 42 UltimateCombat.esp
67 43 RealisticWaterTwo.esp
68 44 RealisticWaterTwo - Waves.esp
Link to comment
Share on other sites

I don't know that I necessarily do it the "right way," but what I do is install whatever mods and patches, open Wrye Bash to see if it flags me for reversed masters or any issues like that, activate the mods, run LOOT and sort, check Wrye Bash again. If everything looks right, I open xedit, make a merged patch and delete the leveled lists from it, (also repair any reversed masters, etc.) Then I go back to wrye bash and set my tweaks, make the bashed patch with the merged patch active. Finally I open xedit again, run the filter for conflicts, expand the bashed patch and look at any conflicts I want to override (I frequently have leveled lists giving NPCs two or three different types of boots or gauntlets, so I get rid of the ones I don't want them to have, then I run through the rest of the mods to see if there are conflicts I want to change.

Link to comment
Share on other sites

I don't know that I necessarily do it the "right way," but what I do is install whatever mods and patches, open Wrye Bash to see if it flags me for reversed masters or any issues like that, activate the mods, run LOOT and sort, check Wrye Bash again. If everything looks right, I open xedit, make a merged patch and delete the leveled lists from it, (also repair any reversed masters, etc.) Then I go back to wrye bash and set my tweaks, make the bashed patch with the merged patch active. Finally I open xedit again, run the filter for conflicts, expand the bashed patch and look at any conflicts I want to override (I frequently have leveled lists giving NPCs two or three different types of boots or gauntlets, so I get rid of the ones I don't want them to have, then I run through the rest of the mods to see if there are conflicts I want to change.

 

I like your logic, hoping it's ok do all you mention without any weird repurcussions.

 

1) open Wrye Bash to see if it flags me for reversed masters or any issues like that, activate the mods, run LOOT and sort, check Wrye Bash again.

Will do

 

2) If everything looks right, I open xedit, make a merged patch and delete the leveled lists from it, (also repair any reversed masters, etc.)

Hmmmmm ok so I should do this first? It's called an SSEedit Merge Patch? Delete the leveled lists? Reversed Masters?

 

3. Then I go back to wrye bash and set my tweaks, make the bashed patch with the merged patch active.

Ok

 

4. Finally I open xedit again, run the filter for conflicts, expand the bashed patch and look at any conflicts I want to override (I frequently have leveled lists giving NPCs two or three different types of boots or gauntlets, so I get rid of the ones I don't want them to have, then I run through the rest of the mods to see if there are conflicts I want to change.

Holy toledo, ok now I'm confused lol.

 

Anyone feel like taking control of my pc and doing all this, I can pay whatever you require. I'll spare no expense like Hammond in Jurassic Park would say. Actually I'll have to spare a little bit lol.

Link to comment
Share on other sites

You shouldn't have any trouble. When I say reversed masters, I may not be using the right term. In Wrye Bash, you may see a mod or two that looks different. On the right side of the screen, about the middle, where it lists the masters, you may see that it says Dragonborn then Dawnguard or something like that. I'm not sure exactly how it happens (I suspect it has to do with the order in which a mod author added a certain master as they were building their mod) but it can now be fixed in the new versions of xedit.

 

The merged patch is something gamerpoets describes as potentially helpful, non-risk, so if it doesn't help things flow, it won't hurt. But wrye bash is better at handling leveled lists than xedit, so they say you make the merged patch, delete the leveled lists from it, so wrye bash can do them, then move on to fixing whatever else you want to fix, then make your bashed patch. Here's a gamerpoets tutorial on the merged patches.

 

And here's some more from xedit themselves. https://tes5edit.github.io/docs/5-mod-cleaning-and-error-checking.html#s_5-3-2

 

Hope it helps. I don't know about taking control of your pc. It's not something I've ever done. To be honest, I would be hesitant to let someone else take control of mine.

Link to comment
Share on other sites

 

 

 

Here are a few, though whether or not they could be considered simple I don't know. I'm given to understand that GamerPoets is now the official xedit video tutorial channel, so I suspect we'll be seeing quite a bit more xedit tutorials from them, in the near future. I always have good luck with GPs stuff, as they're well researched and well explained.

Link to comment
Share on other sites

Only make a bashed patch when you've done everything else. never ever ever ever make a bashed patch BEFORE you do anything else.

 

Â

Hey there, can you please elaborate a little bit more if possible?

 

So I have all my 90 mods in, at level 18 now, havent removed or added anything new since the restart. Haven't had any CTD's yet.

 

Can you give me 3 tips on where to look and for what? Loot and Vortex say zero errors or dirty plugins. SSEedit says about 40 are in red others in orange.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...