Tapio75 Posted March 8, 2019 Share Posted March 8, 2019 So. the problem i am facing, is that i have quite a few mods. None actually touch toughness of enemies exept mortal enemies, which as i understand it, only affect their and my movement and hit arches. Currently i am living in Skyrim, where some wolves are one shotted, when the wolf is different color, it can take quite a bit of beating.. Fur is fur whether it is ice wolf or wolf. If i play on adept, the bandits i came across are all one shottable which i dont like as while other time i can come across infinite stamina shield wielding bandit, that just keeps blocking everything and i have to hack him for 10 minutes to put him down while a mighty dragon on the other hand, dies easily in couyple of blows. When i change to legendary, most enemies feel good. bandits give up a decent fight exept the occasional half an hour shield wielding blockbuster bandit or that backpeddling infinite magicka mage who just keeps channeling frostbite on me, slowing me down and eating my stamina, cant catch him not to mention if there are more than one of those. Then again when i change to adept, all the bandits dies instantly exept the blockbuster or backpeddler but then i come across a spriggan, which my stamina or health cant withstand for the 10 minute bashin with sword it takes to kill that spriggan. Yes, after couple of deaths i turned on TGM and tested how long i had to keep slashing to kill it. It took about 3-4 minutes which really ois what i mean with 10 minutes. Enemies dont seem to be in balance andi just dont want to one shot anything while others need tgm to kill without death. I dont really want great challenges exept on few bosses, but i want nice fight which is not one shot and also not 4 minutes long and that it reflects well on the enemys status as tough, skilled and so forth. Dragons should be the top guys here i think. I wish to play immersively. I dont really want to go and load over and over again to actually get something killed, not at least if its normal world enemy and not a boss or a dragon. Anyways. I have some mods that add NPC to the world like populated Skyrim-Hell edition and wonder how those balancing mods do with added mobs? Anyway. What i am looking for, is not really the basic "Makes fights more difficult and interesting" but more like "Balanced and taking off the greatest difficulty differencies between enemies". So what i am looking for, is something that is aimed to make it more balanced rather than more deadly and i do not want to one shot stuff but i donmt want to sped minutes which in gametime, is couple of hours to fight one enemy. Any suggestions? Thanks :) Link to comment Share on other sites More sharing options...
Tapio75 Posted March 9, 2019 Author Share Posted March 9, 2019 Still needing suggestions. Not sure what to try and install :) There is Elegy. Is that any good? Does it remove leveling of enemies and myself out of the question, as leveling makes no sense to me in any other means but making you get more skills and get better. I dont want to be godlike either :D Link to comment Share on other sites More sharing options...
Jyotai Posted March 11, 2019 Share Posted March 11, 2019 (edited) Buffed Leveled Enemies: https://www.nexusmods.com/skyrimspecialedition/mods/21015Relevel NPCs: https://www.nexusmods.com/skyrimspecialedition/mods/11209High Level Enemies: https://www.nexusmods.com/skyrimspecialedition/mods/3231Sands of Time: https://www.nexusmods.com/skyrimspecialedition/mods/3093OBIS: https://www.nexusmods.com/skyrimspecialedition/mods/4145 - I'm running all 5 of those, plus a bunch of 'encounter zone' (EZ) mods. The first three are the critical ones. They fill out the higher level leveled-lists, level everything to a zone within my current level, and add skills and stats scaled properly to the level of the NPC (normal leveled lists can result in a level 50 bandit that has level 1 stamina - maybe not that extreme, but at least... off...). Sands of Time and OBIS are just the extreme ends of making sure the world actually is full of encounters... but I also have a lot of other 'EZ' mods that place spots for enemies to end up at (whereas sands of time places an 'encounter' zone' on you - a sort of invisible follower that runs ahead or behind and summons enemies... - though not made that way, that's how I mentally conceptualize it). By itself Sands of Time has a habit of summoning 1 mob 50x my level, 5 level 1s, and 3 that are 3x my level... or some other random combo... even when I tell it to stick to leveled... so the first 3 mods 'correct that' on the fly (Relevel NPCs can relevel an already spawned enemy). I've tweaked it all such that most creations range from 1-12 levels above me, with their skills / spells matching. Edited March 11, 2019 by Jyotai Link to comment Share on other sites More sharing options...
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