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Creation Kit Script Error: The extends script does not exist, please pick one that does


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Hi, I am having this issue:

 

https://forums.nexusmods.com/index.php?/topic/2711734-the-extends-script-does-not-exist/

 

But no matter how I search, move or restart it doesn't seem to want to work. It doesn't help that I either find SE solutions or Skyrim original solutions, which makes me all the more confused. :confused:

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Google "Scripts.rar" extends missing skyrim..

 

I dealt with this yesterday trying to make a cut-n-paste script on a invisible chair tutorial!!!

 

Basically from what I gather, on a previous update, it took all the old scripts sources and archived them to scripts.rar in your data folder. You need to open scripts.rar, and extract the source folder to your \data\scripts folder. Don't worry about the other folder in the archive.

 

That fixed that problem for me. Now if you want a good laff, I have a couple different Skyrim installs in my HD, 4.. *cough*.. After I fixed the extends prob, it was telling my it couldn't run papyrus. I finally figured out i didn't copy that folder to my new recent install.. DoH!!! :teehee:

 

Haw! I should clicked your link first. I was also having a prob after extracting the source files also. I googled some more, and turns out my files i extracted were in \data\scripts\source\scripts\source like a extra set of folders. Make sure that didn't happen.

Edited by c0ax599
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That's what confuses me, a friend told me that SE needs data/source/scripts. I've also seen that when googling. Not sure which to use for SE. :(

 

I'll have a look at the last part today. Thanks :)

Edited by Niborino9409
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For original Skyrim extract the Scripts.rar file in its current location and it will place the scripts in Data > Scripts > Source

For Skyrim SE extract the Scripts.zip file in its current location and it will place the scripts in Data > Source > Scripts

 

In each game's default setup those locations will work for their respective games. Some modders see SSE's setup as a "bug" and change the relevant setting in the SSE's Creation Kit INI file to redirect where it looks for source scripts. Thus confusion further abounds as some, in their instructions, insist on changing things around when it comes to SSE.

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For original Skyrim extract the Scripts.rar file in its current location and it will place the scripts in Data > Scripts > Source

For Skyrim SE extract the Scripts.zip file in its current location and it will place the scripts in Data > Source > Scripts

 

In each game's default setup those locations will work for their respective games. Some modders see SSE's setup as a "bug" and change the relevant setting in the SSE's Creation Kit INI file to redirect where it looks for source scripts. Thus confusion further abounds as some, in their instructions, insist on changing things around when it comes to SSE.

I think this helped. I had Data\Source\Scripts\Source but never realized it until now. THANK YOU!! :D

 

Edit: Hold up, I can make new scripts, but not check Vanilla source scripts now. Where do I put the source folder? :huh:

 

Edit 2: Fixed, put it in Scripts\Source Good to go now! :yes: Or not. Can't edit source of DLC scripts. :confused:

Edited by Niborino9409
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They separated the DLC source scripts from base game source scripts. The CK can only look in one location. So if you want to use the CK with DLC source scripts you have to copy them into the base game source script folder. And that means overwriting some of them as changes were made for the various DLC. Thus you'll need to copy them over in order of release: Dawnguard, Hearthfires, Dragonborn.

 

If you wish to compile exclusively with a third party utility like Sublime Text or Notepad++, they can be set up to look into multiple folder locations for source scripts.

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Yea in my fervor to post i had the folders backwards..

 

\data\source\scripts

 

Not

 

\data\scripts\source

Yeah, but it seems like original Skyrim has that format so you weren't totally wrong on that! :) Edited by Niborino9409
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For original Skyrim extract the Scripts.rar file in its current location and it will place the scripts in Data > Scripts > Source

For Skyrim SE extract the Scripts.zip file in its current location and it will place the scripts in Data > Source > Scripts

 

In each game's default setup those locations will work for their respective games. Some modders see SSE's setup as a "bug" and change the relevant setting in the SSE's Creation Kit INI file to redirect where it looks for source scripts. Thus confusion further abounds as some, in their instructions, insist on changing things around when it comes to SSE.

Care to elaborate? This isn't what I had to change. I had to change the path in a bat file that is in the directory with the papyrus compiler executable. There isn't any setting in the INI file for path changing.

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