TheWanderer001 Posted March 18, 2019 Share Posted March 18, 2019 I'm trying to place a custom container on a river bed but when in game I go to find it it is floating on the surface ??? How do I get it to stay on the river bed? I've tried setting "don't havoc settle" but that seems to make no difference and can't find any other setting that might effect it. I've also tried creating it as an activator but even that just floats away ??? I'm sure it's just something simple I've missed. Anyone know how solve this ? Link to comment Share on other sites More sharing options...
c0ax599 Posted March 18, 2019 Share Posted March 18, 2019 (edited) Howsitgoin Bro.. Funny how things you think might help don't do chit. :D Sorry mang wish I could help.. I just ran into some walls that had no collision, could swear they were vanilla too.. :tongue: So goes life...Too bad there's just not a "Sink" button!! lol!!! Edited March 18, 2019 by c0ax599 Link to comment Share on other sites More sharing options...
cumbrianlad Posted March 21, 2019 Share Posted March 21, 2019 Have you tried looking at the vanilla chest under the water beneath the docks in Solitude? It's under the ship the Red Wave. There's no script on it and it's an ordinary wooden chest. It's TGTQ02SabineChest. the only thing I notice about it is that it's positioned half buried so that its insertion point is in the void. Maybe that's why it doesn't move. It's certainly nothing to do with a lack of current in the water. I always recall it being hard to activate it before being pushed away by the current. it doesn't even have 'Don't Havok Settle' ticked. I'm optimistic this is the answer because merchant chests placed entirely in the void under the ground never move. if all else fails you could try adding the script 'DefaultDisableHavokOnLoad' to your chest. this won't block player activation but works a damn sight better than that Don't havoc Settle box ticked. You can even hit something with Fus-Ro-Dah and it won't budge if that script is on a normally movable item. Apart from that, I'm out of ideas at the moment. Link to comment Share on other sites More sharing options...
TheWanderer001 Posted March 21, 2019 Author Share Posted March 21, 2019 @cumbrianlad I have looked at that chest :)and also noticed it is half buried and also thought that could have something to do with it... so I tried that with my container but... it still floated away :(I guess I'll have to try burying it further and further to see if at some point it sticks... Yes the current down there is really fierce :D Link to comment Share on other sites More sharing options...
cumbrianlad Posted March 21, 2019 Share Posted March 21, 2019 Have you filled the chest with helium balloons?... only kidding. I'll tinker around with doing the same thing myself and see what results I get. When you say 'custom chest' I take it you're using a standard chest but just altering the contents? You're not using a different mesh are you? Link to comment Share on other sites More sharing options...
TheWanderer001 Posted March 21, 2019 Author Share Posted March 21, 2019 (edited) Yes using a different container... it's not a chest... more like a small pot. For what I'm using it for can't use a chest... it wouldn't make sense to the samll quest.The pc has to retrieve the item dropped in the river. Edited March 21, 2019 by The-Wanderer Link to comment Share on other sites More sharing options...
cumbrianlad Posted March 21, 2019 Share Posted March 21, 2019 That could be your problem. The mesh that your using is from an object that floats in water. I've just added a variety of standard chests (dwarven, upper, bandit loot etc) into the lake at Riverwood in a test esp. Not one of them moved, even if they were positioned above the lake bed but below the water surface. if you base your chest on an item that's static it shouldn't move. Create a new static item based on the pot that you want it to look like, then assign the mesh of the new static item to your custom chest. it will still function as a container as long as you create it in 'container'. Link to comment Share on other sites More sharing options...
TheWanderer001 Posted March 21, 2019 Author Share Posted March 21, 2019 That is probably true... but what flag/setting makes it float in water ? I have tried that and unless it was set up as a static it still floated away :( Link to comment Share on other sites More sharing options...
cumbrianlad Posted March 21, 2019 Share Posted March 21, 2019 I can't answer for sure about flags. I'm guessing that it's set up in the nif itself in either its collision block or rigid body. I'll do a bit more tinkering but this time use different models. Can you tell me the model that you want to use for the chest's appearance, please? That way I can try to find a solution for your problem and report back with the exact fix (if I find it!). Link to comment Share on other sites More sharing options...
TheWanderer001 Posted March 21, 2019 Author Share Posted March 21, 2019 (edited) Believe it or not it's the flute... with it set to 2x size I've tried it set up as a container, even tried setting it up as a plant :DIf it was possible to interact with a static then I could work with that but... Edited March 21, 2019 by The-Wanderer Link to comment Share on other sites More sharing options...
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