lynix112 Posted August 6, 2012 Share Posted August 6, 2012 Ok so am in the middle of a large mod project, in this project I require the player to speak with a dwemer sphere. I have the dialog, scripts, races and even the voice acting already in the game and working however this particular sphere wont patrol! No matter what I do he will not patrol to his linked ref, he just stands at this really specific spot in the room (not even his editor location) and wont move unless attacked. At first I figured it was simply a navmesh issue but even after refining all my navmeshing in this dungeon it is still just sitting in that one spot. I've never had an issue like this one before, it's kind of REALLY frustrating since patrolling is one of the most basic things to implement. Link to comment Share on other sites More sharing options...
Ironman5000 Posted August 6, 2012 Share Posted August 6, 2012 Maybe something to do with the AI packages, do you have any active? Usually having the default master package work for patrols. Link to comment Share on other sites More sharing options...
lynix112 Posted August 6, 2012 Author Share Posted August 6, 2012 On 8/6/2012 at 3:05 AM, Ironman5000 said: Maybe something to do with the AI packages, do you have any active? Usually having the default master package work for patrols. omg why didn't I think of this *facepalm* Link to comment Share on other sites More sharing options...
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