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Vault escape


Deadlyd42

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I've have been testing hundreds of mods since they were introduced to console and one thing i'm tired of is not being able to equip the Cryolator or any other weapons that can be added to Vault 111. It would be cool to have a small armory of autoequip weapons or maybe make it so everything autoequips in the whole vault area or maybe just move the pipboy to right next to the cryochamber so its the first thing you pick up. I know I'm complaining about a couple radroaches but on IG and x6 damage modifiers those little guys can really be dangerous lol.

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Moving the pipboy might be a solution... It will, however, be completely incompatible with any other mod that changes the vault in any way... And I'd have to be really careful not to mess anything up down there... I'll see what I can do!

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