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Help - New Player Home - Falling through floor


yojeff

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I am working on a player home, using Vault 101 as a "basic layout". I use the atrium part, and added a couple of rooms. I am also using the Cafeteria part from the anniversary scene.

 

Everything is working fine, but there is a section in the cafeteria (one static environnement part) where, if I walk on it while playing, I fall through the floor (and then I am teleported to another section of the vault).

 

The part is VDnWallWindow01. The falling happens if I enter it from any of its three neighbors.

 

The Z coordinates of the four parts are the same. The Navmesh is continuous, I don't see gaps.

 

There are no parts lower that could clip in the cafeteria level.

 

What am I missing? Are there "technical terms" I could google?

 

Thanks!

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not sure what causing your issue but you might be able to fix by putting a flat static floor under the bugged vault floor. i used metalgroup statics when i had similar issues on a NV mod.

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It looks like the whole piece has no collision.

 

In G.E.C.K .. with your room open in the editor, use ...

 

View - Collision Geometry (F4)

 

.. the red lines you see on the pieces you can walk on in game mean they have static collision, and it seems VDnWallWindow01 has no collision, so it will appear in game, but it will not have anything 'solid' that you can walk on, or to block you from walking through it's wall.

 

You could use the method mentioned above to prevent falling through the floor, but you would still be able to walk through the wall.

 

The only real proper fix for it is to add collision to the piece itself, and that's a whole other can of worms.

 

(it doesn't look like that piece was used anywhere in game, so that might explain why it was never noticed that it has no collision)

Edited by skittered
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