GrimyBunyip Posted May 19, 2013 Share Posted May 19, 2013 Well right now I have wrong animations, a crosshair that means nothing, no revert, and the crossbow in the wrong place. I figure I've wrecked just about everything important so randomly clicking something can only improve it at this point :wink:That sir is what we call "the learning" ;) Link to comment Share on other sites More sharing options...
Christi7an Posted May 19, 2013 Share Posted May 19, 2013 +1 Link to comment Share on other sites More sharing options...
TheCreatorPS Posted May 19, 2013 Share Posted May 19, 2013 (edited) Eh, I'm at my wits end with this one. If anyone else can manage scripting (which I'm sure is absolutely necessary) and some basic animation then they can probably do this. Unlucky for me I can't do either :( Edited May 19, 2013 by TheCreatorPS Link to comment Share on other sites More sharing options...
NexusZenShot Posted June 7, 2013 Author Share Posted June 7, 2013 I still have high hopes that someone will manage to get this up and running. Thanks for your efforts so far. Link to comment Share on other sites More sharing options...
MikeBlaster Posted December 28, 2013 Share Posted December 28, 2013 Bump It would be super nice. Dont really need to add any actual sights to the crossbows, just make him look "down the sights" for better aiming Link to comment Share on other sites More sharing options...
RokHere Posted January 8, 2014 Share Posted January 8, 2014 I add my vote to this thread. We don't even need meshes or textures added to the crossbow or musket models; indeed, simply allowing the player to aim down the barrel of a musket or length of a crossbow, and eventually get very accurate results with experience, will be just fine. I actually never beat Skyrim even once, and currently looking to give the game another try; and was scouring the mod lists for anything to help give me a more fun "ranged" combat experience, so I can finally finish the game. I reckon the only way I'll pull that off and enjoy it is if more that 80% of my combat is ranged, specifically the crossbow, or speedy bow, or musket with a slightly high rate, less damage, and more accuracy, type of experience. In short, I just want ranged combat to be more viable and fun; there are mods that make it more viable, and we need to able to aim down the crossbow for it to be really engaging and fun. Link to comment Share on other sites More sharing options...
ArchangelZero7 Posted January 8, 2014 Share Posted January 8, 2014 iron sights for crossbows wouldn't be bad, but after I started using Proper Aiming it didn't seem as necessary in terms of functionality...an iron sight at this point would be purely aesthetic imo. Not to bash the idea though. If a mod came out for this I would definitely get it. Link to comment Share on other sites More sharing options...
RokHere Posted January 8, 2014 Share Posted January 8, 2014 iron sights for crossbows wouldn't be bad, but after I started using Proper Aiming it didn't seem as necessary in terms of functionality...an iron sight at this point would be purely aesthetic imo. Not to bash the idea though. If a mod came out for this I would definitely get it. Perhaps a mod for aiming down the crossbow would not be "necessary" in terms of "functionality", but that argument is moot, because I'll use it perfectly against Proper Aiming, too: was Proper Aiming "necessary" in terms of "functionality"? Obviously not. The crossbow functions just perfectly, and the aiming functions just fine without that mod, even if it is a bit more challenging to get a feel for the arrow's arc. Right? So really, none of this is "necessary". On the other hand, iron sights would certainly not be "purely aesthetic", because the change is not only visual; as many users confirmed, we do not necessarily need new meshes and textures for actual iron sights, it is the "concept" of aiming down the length of the crossbow, around its middle, or aiming down the barrel of a musket, that counts. And that concept is not purely visual, it is also related to gameplay and mechanical skills. It is like the difference between using a shotgun and shooting from the hip (how the vanilla game works, even with the Proper Aiming mod), and using a rifle and aiming with it (how we would like the game to work with a new mod). So the mod would change gameplay and combat dramatically. Getting rid of the crosshair, and replacing it with actual aiming is anything but purely aesthetic. And I appreciate that you probably didn't mean those descriptions so literally, but I felt compelled to clarify their unsuitability for describing the intention of this thread's mod. I would not want anyone to misunderstand and actually think that this thread is talking about a purely aesthetic mod, because it is far from that. It is a combat and gameplay change mod, and can belong to the Immersion category too. Link to comment Share on other sites More sharing options...
ArchangelZero7 Posted January 8, 2014 Share Posted January 8, 2014 Well thank you for the clarification. Also, no need to get touchy. I simply expressed my opinion on the mod idea. Nothing more. Whether aesthetically or for gameplay, I would give it a try regardless. Link to comment Share on other sites More sharing options...
RokHere Posted January 8, 2014 Share Posted January 8, 2014 You're welcome to share what you feel, of course, and I would not get touchy at all—you needn't assume so; I was merely making sure that the concept itself that "the requested mod is purely aesthetic" would not get picked up by others and become an aspect or adjective of this mod. Just making sure everyone who may read the thread is clear about the purpose of the requested mod, and what it changes. Link to comment Share on other sites More sharing options...
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