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Crossbow Ironsights


NexusZenShot

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Well right now I have wrong animations, a crosshair that means nothing, no revert, and the crossbow in the wrong place. I figure I've wrecked just about everything important so randomly clicking something can only improve it at this point :wink:

That sir is what we call "the learning" ;)

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Eh, I'm at my wits end with this one. If anyone else can manage scripting (which I'm sure is absolutely necessary) and some basic animation then they can probably do this. Unlucky for me I can't do either :(

Edited by TheCreatorPS
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I add my vote to this thread. We don't even need meshes or textures added to the crossbow or musket models; indeed, simply allowing the player to aim down the barrel of a musket or length of a crossbow, and eventually get very accurate results with experience, will be just fine.

 

I actually never beat Skyrim even once, and currently looking to give the game another try; and was scouring the mod lists for anything to help give me a more fun "ranged" combat experience, so I can finally finish the game. I reckon the only way I'll pull that off and enjoy it is if more that 80% of my combat is ranged, specifically the crossbow, or speedy bow, or musket with a slightly high rate, less damage, and more accuracy, type of experience. In short, I just want ranged combat to be more viable and fun; there are mods that make it more viable, and we need to able to aim down the crossbow for it to be really engaging and fun.

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iron sights for crossbows wouldn't be bad, but after I started using Proper Aiming it didn't seem as necessary in terms of functionality...an iron sight at this point would be purely aesthetic imo. Not to bash the idea though. If a mod came out for this I would definitely get it.

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iron sights for crossbows wouldn't be bad, but after I started using Proper Aiming it didn't seem as necessary in terms of functionality...an iron sight at this point would be purely aesthetic imo. Not to bash the idea though. If a mod came out for this I would definitely get it.

 

Perhaps a mod for aiming down the crossbow would not be "necessary" in terms of "functionality", but that argument is moot, because I'll use it perfectly against Proper Aiming, too: was Proper Aiming "necessary" in terms of "functionality"? Obviously not. The crossbow functions just perfectly, and the aiming functions just fine without that mod, even if it is a bit more challenging to get a feel for the arrow's arc. Right? So really, none of this is "necessary".

 

On the other hand, iron sights would certainly not be "purely aesthetic", because the change is not only visual; as many users confirmed, we do not necessarily need new meshes and textures for actual iron sights, it is the "concept" of aiming down the length of the crossbow, around its middle, or aiming down the barrel of a musket, that counts. And that concept is not purely visual, it is also related to gameplay and mechanical skills. It is like the difference between using a shotgun and shooting from the hip (how the vanilla game works, even with the Proper Aiming mod), and using a rifle and aiming with it (how we would like the game to work with a new mod). So the mod would change gameplay and combat dramatically. Getting rid of the crosshair, and replacing it with actual aiming is anything but purely aesthetic.

 

And I appreciate that you probably didn't mean those descriptions so literally, but I felt compelled to clarify their unsuitability for describing the intention of this thread's mod. I would not want anyone to misunderstand and actually think that this thread is talking about a purely aesthetic mod, because it is far from that. It is a combat and gameplay change mod, and can belong to the Immersion category too.

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Well thank you for the clarification. Also, no need to get touchy. I simply expressed my opinion on the mod idea. Nothing more. Whether aesthetically or for gameplay, I would give it a try regardless.

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You're welcome to share what you feel, of course, and I would not get touchy at all—you needn't assume so; I was merely making sure that the concept itself that "the requested mod is purely aesthetic" would not get picked up by others and become an aspect or adjective of this mod. Just making sure everyone who may read the thread is clear about the purpose of the requested mod, and what it changes.

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