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Inventory model for item


Virde

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Hello there!

 

I'm rather noobish to modding in general. However I am giving it my best go.

 

I recently made a mod and as an update to it I changed an existing object's in-game model with a much nicer looking one from a free resource. It worked great, I managed to give it physics for the most part and it was working fine.

 

Other than it doesn't have an inventory model. How would I go about adding that? I've done a thorough search online and cannot find out how I'm supposed to do it.

 

Any help would be greatly appreciated.

 

 

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Some mod authors utilize the same model for the ground as they do for wearing (minus any body bits). Other mod authors utilize a box shaped model and put an image of the gear on one side. Still others just use a stock ground model and tell users that when on the ground it will look like leather armor or whatever.

 

As far as adding it, there should be an entry on the base object record (armor, weapon, etc) for a "World Model" that is where the ground model would be assigned. Do note that there are some object types that do not have a "World Model" these will use the "Model" entry when on the ground (potion, misc, etc)

 

EDIT: *facepalm* you said inventory and then I got confused and thought you meant ground... I don't know then, but I think the inventory uses the ground model anyway.

Edited by IsharaMeradin
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EDIT: *facepalm* you said inventory and then I got confused and thought you meant ground... I don't know then, but I think the inventory uses the ground model anyway.

 

 

I thought so too, but it doesn't seem to be the case. As far as I can tell it might be something I need to do in NifSkope since the Creation Kit doesn't give me any other options other than Model (Which is the ground model). It works great on the ground. Just nothing in the inventory.

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Just looked at a NIF I made for one of my mods that can be viewed in the inventory. In NifSkope it has a BSInvMarker. According to the tooltip, Skyrim uses the regular model but without this node it will use default values for positioning. I suspect it may be possible to have an object that without proper positioning will "display" off screen.

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For my follower's custom mashup weapons I just copied the meshes into a vanilla mesh that already had all the BSInv, BSX thingies. Works like a charm. I haven't had the same luck with items though.

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For my follower's custom mashup weapons I just copied the meshes into a vanilla mesh that already had all the BSInv, BSX thingies. Works like a charm. I haven't had the same luck with items though.

 

Yeah, it seems that Armor/Weapons operate differently entirely. I've tried copying from similar items in the Misc/food category but with no luck.

 

Edit: Update

 

I got the issue resolved. It turns out I didn't optimize the nif file for SE (It was an Oldrim mesh). As I feared I looked over a very important step.

Edited by Virde
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