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Dogmeat Unresponsive


charwo

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I left Dogmeat way way back, specifically I timed his waiting out, and when I came back to get him, he's outside 101, but only barks when I click him. He does not follow, his promt doesn't come up and I'm deeply deeply annoyed. I tried kill/resurrect and it didn't work. What do I do?
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Just a stupid idea and i realy dunno if this will work but put him through console to another spot and try to speak to him there (f.e. go to megaton and write in the console "prid 0006a775" and then "moveto player", after his appearance talk to him, maybe he is responsive there like he should).
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I have both moved him and killed and resurrected him. I have also enabled and disabled him. Nothing causes him to enter a dialogue script. He simply makes noises like he was a scavenger dog. Nothing more. What's going on?
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Fallout wiki says that order

 

prid <referenceID> [or select him manually]

kill

resurrect

disable

enable

 

This should reset the non-player character back to alive status and reinitialze his AI. You may need to wait for up to 24 hours for that non-player character to return back to his usual path and activities after using those commands.

 

Should a companion non-player character die (example: Fawkes), the resurrected non-player character may be in the state they were in before they joined you, and will not offer companion dialogue options (a resurrected Fawkes may merely tell you to "Go away" when you attempt to initiate dialogue). To reinitialize them as a companion, as described in the notes for Dogmeat, use the "resetquest" command followed by the appropriate quest base ID.

 

Ex.: After resurrecting Fawkes, enter "resetquest 943ee" without the quotation marks. Talk to him as if recruiting him for the first time.

Edited by TomSawyer
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  • 2 years later...

I'm reviving this since I've run into an issue with Dogmeat andwant to redo the whole event of finding him in the scrapyard. However this resets his hire-ability, but he just stands in the same area until I talk to him, and he won't initiate conversation.

 

Bottom line: Is there a way to completely reset him, the three raiders attacking him, and the dead scavenger in the scrapyard so that it would be like starting a new game, without having to actually start a new game?

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  • 1 year later...

After much digging I finally have something that works.

This gave me back Dogmeat:

 

setstage 0006DFAF 999

make sure your Dogmeat quest is 0006DFAF using "find dogmeat"

You can then see all the stages of it with "sqs 0006DFAF"

By setting the stage to 999, which is the last one, it spawned a Dogmeat and I just disabled the current broken one.

WORKS with the base game, tested 24/09/16.

Edited by kalby87
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