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A Short Tutorial - How to Get A Child Companion to Fight in Combat


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Recently I abandoned trying to create a companion with the affinity system and create a standard follower that will do everything it can without it.
I decided I wanted to create a child companion and found out like so many others that a child will not fight in combat situations.

I searched the internet and found a lot of suggestions but none worked. People said to ask the mod creators that had children followers, and instead I reversed engineered Peter from Fusion City and found one very interesting thing on top of the other things suggested.

Needless to say the suggestions were all good and actually help with the process but this one thing was the icing on the cake.

So I decided to put together a short pictorial tutorial for all the people and those in the future, who may find this information useful.

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It has been suggested to duplicate the HumanRace and edit with the child body information but this is not necessary.

If you want you can duplicate the HumanChildRace in order to edit more basic information, pointed out below, that will be helpful in the long run.

After you duplicate and name your race do the following.


1. The first thing to do is go to the General tab and find the Child designation and uncheck the box.

2. Find the Armor Race box and change it to HumanChildRace

3. On the far right of the page are three designations.

ActorTypeChild


ActorTypeHuman


ActorTypeNPC

Remove ActorTypeChild

This will remove the child anims and the Adult dialogue that speaks to children in overly endearing ways. if you don't care leave it.

Before:

http://radogamers.com/wp-content/gallery/tutorials/changesetting4.jpg

After:

http://radogamers.com/wp-content/gallery/tutorials/changesetting5.jpg

Remove the highlighted designation (Optional)

http://radogamers.com/wp-content/gallery/tutorials/changesetting3.jpg

Now the final thing to do so the child will go in to combat instead of running away, will work without changing the race of the child because Peter in Fusion City still retains HumanChildRace designation and he does fight in combat. This could be because he uses a custom voice and not in game voicing or perhaps he has a script that allows it.

I know it works because one of my newest Child Companions fought in combat until I changed them to the custom race and still fights.


I preferred doing it the other way to remove the aspects I pointed out before.

Next go to your Character form then go to the Attack Data tab.

There you will find a box above all the numbers and Events that says HumanChildRace also notice to the left it says,

Override from Behavior Graph. it is a drop down, use it and change it to HumanRace.

That's it, the child will now respond to what ever Combat Style you give them or create.

Before:

http://radogamers.com/wp-content/gallery/tutorials/changesetting1_0.jpg

After:

http://radogamers.com/wp-content/gallery/tutorials/changesetting2.jpg

I hope this helps people in the future and presently. As simple as it seems it was pretty well hidden in the complexity of the CK and when I saw it, it was a palm slap to the head moment for me. Good luck and happy mod creating!

Edited by RadoGamer
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I knew the top method from the RaiderChilds mod and I think Frost uses those changes too, but the bottom one is interesting.

 

I guess the bottom method couldn't be used for hostile little Raider bastards because they would still probably be immortal. haha

 

I have the Nat Companion mod and plan to give her an outfit and Hair I found online that is Ellie from The Last of Us Then maybe try change face to look more like Ellie, but I haven't even started doing it yet.

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