Striker879 Posted April 10, 2019 Share Posted April 10, 2019 If it was Maskar's you may not see the cave in that spot again soon (or possibly at all) as it adds much of it's content dynamically via scripts. Hang onto that problem save ... it may come in handy if you do turn to get Maskar's help. I always add single mods and test thoroughly between mods. Takes longer than piling on a whole bunch at a time if everything goes off without a hitch, but if you run into a snag it's a trivial matter to figure out where to start troubleshooting. Link to comment Share on other sites More sharing options...
InfernoZola Posted April 10, 2019 Author Share Posted April 10, 2019 And this magical saga comes to an end. Of all the things it could have been, it was Reclaiming Sancre Tor. Reclaiming Sancre Tor. Does not compute. Link to comment Share on other sites More sharing options...
Striker879 Posted April 10, 2019 Share Posted April 10, 2019 (edited) Wouldn't have been at the top of my list either. Next tool for trying to figure out why ... TES4Edit. It will help to narrow down the exact conflict (if possible). I don't use RST myself, but I know the pedigree of it's mod author. Seems odd for it to cause problems. Do you see anything about it in the mod comments? - Edit - I see now that mod comments are disabled for the Nexus page. - Edit - Looking through the Bug Tracker at the TES Alliance page didn't turn up anything (at least that I could see). Edited April 10, 2019 by Striker879 Link to comment Share on other sites More sharing options...
InfernoZola Posted April 10, 2019 Author Share Posted April 10, 2019 I'll have to try and learn TES4Edit, I didn't have much fun with its variants for Skyrim and Morrowind, but I guess I'll have to deal with it. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 15, 2019 Share Posted April 15, 2019 Do you use MessageLogger? Link to comment Share on other sites More sharing options...
blackace666 Posted November 22, 2023 Share Posted November 22, 2023 I know it is a very old thread, but I hope it is helpful to someone else. I ran into the same issue near the Ayleid ruins of Veyond near Leyawiin. The crash occured always and was reproducable, even when all mods were disabled and deleted. I had my uGridsToLoad set to 11, when I set it back to 5 it worked. Link to comment Share on other sites More sharing options...
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