Rustle32 Posted August 12, 2012 Share Posted August 12, 2012 I think the reason the CK is crashing so much is due to the loose file mods and scripts insert which are loading with the CK. I've been having problems with the Creation Kit crashing while working on mods, until I came up with the idea of using a virgin version of the Skyrim Folder to run the CK. Since then I've only had one crash, and that was probably due to my own stupidity. To create a virgin folder, I renamed my current Skyrim Folder, then uninstalled Skyrim and the CK. The I reinstalled Skyrim and the CK and changed this new folder to Skyrim Backup 1.7 (or whatever the version is of the game). Then I copied and pasted the Backup folder into the Steamapps/Common folder and renamed the copy as Skyrim. I use this version only for the CK and for testing, never for playing the game. Once done using the CK, I copy my .esp and related files to the original game Skyrim folder, rename the one I used for the CK as Skyrim CK, then change the name of the original folder back to Skyrim so I can play the game. I'm not 100% sure this will solve all the crashing problems, but by removing the variables of those loose files helps the CK run smoother. Yeah, it's a PITA but limiting the crashes makes my modding experience less frustrating. Link to comment Share on other sites More sharing options...
scrivener07 Posted August 12, 2012 Share Posted August 12, 2012 You can try SIS - Skyrim Installation Swapper I tried it briefly and it seemed to work well. He really needs to redo this app in a proper language like c# or java. Until then.. its the best tool ive found for hot swapping skyrim installs. Link to comment Share on other sites More sharing options...
cancausecancer Posted August 19, 2012 Share Posted August 19, 2012 I was having crashes whenever I attached a Script to a new Quest. I googled and the outcome from a few people (I wish I could give them credit) was to open CK and immediately save it to create a new .esp, then create the Quest without adding Scripts, save the Quest and then edit that newly created Quest and add the Script. Link to comment Share on other sites More sharing options...
TheBlueWolf1996 Posted April 28, 2015 Share Posted April 28, 2015 Does the same count for adding scripts to NPC's? Because I'm trying to make a follower with the ability to summon a ghost, and everytime I try to add the ghost script to the spectral form, CK crashes as soon as I hit "add script" Link to comment Share on other sites More sharing options...
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