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About Multi-Part BSA for one esp


Ironman5000

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Hi, I have recently released a weapons overhaul mod which had to be taken down because the bsa size was 3gb in size while I have been informed that the engine can only read 2gb.

 

The game cannot read all the data because of this so it has been removed until I can work around this by somehow making 2-3 bsa files, however it is my understanding that the bsa and esp names for a mod must match but obviously this cant be done as it stands.

 

Does anybody know of a way to get this concept working so that I can re-release my project?

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Try this, I think it will work. Name all your bsa files the same but add a dash and another name...

 

Example:

 

Skyrim.esp

 

Skyrim - 1.bsa

 

Skyrim - 2.bsa

 

Skyrim - 3.bsa

 

The esp will read all three files since the name before the dash matches. I read this about bsa files awhile ago when I was trying to figure out why mine weren't working. The creation kit packer is broken so use the archive.exe. Anyways, the best example is the Skyrim.esm and all the vanilla bsa files in the data folder. I think esps work just like esms.

 

Edit: I actually left a better response in the topic you made in the mod author section, since after posting this I read that topic.

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