Ironman5000 Posted August 13, 2012 Share Posted August 13, 2012 Hi, I have recently released a weapons overhaul mod which had to be taken down because the bsa size was 3gb in size while I have been informed that the engine can only read 2gb. The game cannot read all the data because of this so it has been removed until I can work around this by somehow making 2-3 bsa files, however it is my understanding that the bsa and esp names for a mod must match but obviously this cant be done as it stands. Does anybody know of a way to get this concept working so that I can re-release my project? Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 13, 2012 Share Posted August 13, 2012 Try this, I think it will work. Name all your bsa files the same but add a dash and another name... Example: Skyrim.esp Skyrim - 1.bsa Skyrim - 2.bsa Skyrim - 3.bsa The esp will read all three files since the name before the dash matches. I read this about bsa files awhile ago when I was trying to figure out why mine weren't working. The creation kit packer is broken so use the archive.exe. Anyways, the best example is the Skyrim.esm and all the vanilla bsa files in the data folder. I think esps work just like esms. Edit: I actually left a better response in the topic you made in the mod author section, since after posting this I read that topic. Link to comment Share on other sites More sharing options...
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