Faelrin Posted August 13, 2012 Share Posted August 13, 2012 (edited) So I've figured out how to change emissive colors within nifskope, and just went and updated my nifskope's nif.xml to throttlekitty's most recent version. I've been able to get its eye color changed easily, and found a texture that if I changed color would work and show up correctly, (the texture being gradpurpleflame01.dds, which I recolored to more of a blue, saved it as gradpurpleflame02.dds and relinked the texture path to use it) I've gone through each of the nitrishapes, and their bseffectshaderproperty's and changed any purple emissive color to blue or cyan. Yet, the flames are still purple for the most part. I've checked all of its textures so I'm now at a loss of where this leftover purple's coming from. I'm still learning how to use nifskope so I won't be surprised if there's something I've missed. Here's a screenshot of what I have so far.http://i421.photobucket.com/albums/pp292/diortem/bluearvak.jpg Edited August 13, 2012 by Faelrin Link to comment Share on other sites More sharing options...
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