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Faelrin

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Everything posted by Faelrin

  1. I take it the light mode is no longer an option? This current format is not jiving well for me (I'm autistic), and is actively making it harder for me to read things. Also I updated my profile, and saved it, but the about me section on my profile on the mod side of things is showing absolutely nothing now. Did something break?
  2. Turning that on doesn't always work, if people don't tag their files correctly (or outright has it disabled), or it wasn't set properly as adult content. Some stuff will inevitably slip through. There is however a better solution, but it is a time consuming one. @calebbx239 could just go onto the mod author's profile (just click their name on any mod they have) that has content they don't want to see, and hit the block author button. They would need to do this for each author that has content they don't want to see, but it does work rather well.
  3. There's a way to disable gifs from playing in Firefox, or to set them from playing only once. I hope this will help you: http://kb.mozillazine.org/Animated_images I have sensory issues so I had to recently use that to disable them as it was just too much for me (a few weeks ago with the hot files for Skyrim classic, give or take based upon my tag blocking preferences at the time).
  4. Curious what you mean by "patreon prices"? I've only ever seen the Donation Point patreon page and it's just a single tier, no benefits, straight donation to the DP pool setup. Ah okay, so nothing really worth comparing then. Like I said earlier I haven't really looked into it. I knew that page was used for that, but wasn't sure how it all worked, because I never bothered to actually check it out. Guess I'll check it out later. Edit: @zcul Yeah I think those were the ones, or at least one of them was. Don't have time to check right now, but I will later. Thanks.
  5. After reading the article I don't think this is too much a big deal. It's being modernized (ever increasing inflation and having all these servers, etc definitely is expensive to run. I think there was a news post years back that explained all of this). The fact they are keeping supporter status (no ads, higher download speeds) is good as well. They could have easily done away with that to encourage folks to keep buying Premium (especially with this Collections system on its way). Having it moved away from the forum system is also a plus. I do wonder how their Patreon prices compare. Not something I really checked out before though. I am glad they will be honoring life time, and existing premiums for folks that already purchased them at least.
  6. This is what I've experienced as well. Can any of the other folks that have been posting here test this as well to see if this is just on our end or not? Thanks. I guess when I get home I'll also edit the op to have this information too.
  7. Well testing this with all blocked tags removed (again using AlienSlof's account first), and then sorting by asc fixes it for me (though clicking on the account name from one of the mods below and opening it up in a new tab seems to have the same results of showing the correct number of pages, only if the tag isn't blocked). Adding back just the tag Sexy/Skimpy only for now to test things out again, causes the issue to surface again. Removing it again causes things to work intended either through changing the order of sorting (asc or desc) or right clicking on the name on one of the mods below and opening it up in a new tab again. Doing all of this just on modern Firefox (after clearing all history, cookies, etc, and then signing in) again. Same settings and no addons as before. So it seems all along the issue is tied to the tags? Can anyone else test this out with this particular tab? I may try this in my other browsers but I'm wondering if I actually need to though. I also went back and tested it with sleepytigereye's profile, and if I leave all tags unblocked, everything works as expected. If I block Sexy/Skimpy only, I get some pages removed. If I go back to blocking all the Skyrim body mods in addition, back to one page for all games. Can't believe I didn't think to try any of this first. Of course that isn't the most ideal solution either for long term. Edit: To add because ideally I'd like to use the tags to block things while searching through category, but if I click on a mod author's account to see what other mods they did, and just because they may have some mods that I have tags blocked for, it shouldn't be causing the number of pages to break under the profile's user files sections, at least on my end. However the issue with inconsistent tag blocking still occurs. Checking KURESE's page for example, with the CBBE Bodybase tag blocked (and/or all the other Skyrim body mod tags) should have multiple mods showing up with the message, because several of those have been tagged with that one. But none appear to show up with that message as expected. Back to throwing on just Sexy/Skimpy only and some mods that have it, correctly display the message, but several others do not display it as it should. Like I said I only tested all this with the modern Firefox for now, but I wouldn't be surprised if the results are the same again in my other browsers (on my laptop here and mobile).
  8. For Waterfox Classic it is the default Space Fantasy theme which is available from going to customize and then selecting themes at the bottom. For the modern Firefox I use Space Fantasy Redux. At least it isn't or doesn't seem to be an issue with the browser itself since neither one of you are having this issue with this type of browser. Granted IsharaMeradin is using Chrome and had the same issue (and Edge, which I also tried). Though switching back and forth between Oblivion, All Games, Skyrim, etc does nothing on my end to fix this issue. I changed my tracking settings to be less strict (set to never for tracking protection), have Geolocation enabled, etc, set to accept third party cookies, etc. Still having issues across both. I even tried it in Microsoft Edge. I think my settings there are default since I only really used it to get my browsers of choice. Signed in. Only seeing 2 pages for Oblivion mods, and 4 pages total for all games. Which is the same thing on my Firefox and Waterfox Classic browsers. I also uninstalled, and reinstalled and refreshed Firefox so it would use the default settings, with no addons installed. Cleared all history, cache, cookies, etc. Still the same issue after signing in. Again it doesn't happen with every account's files, just certain ones, like hers. Another user's mod files this happens with is sleepytigereyes for example, but arguably it is even worse here as I only have access to one page (doing it in Edge this time, but the problem persists on all browsers I've used, mobile and on my laptop): While I would think it could be an issue with my older outdated OS, but again this is also happening in my phone browsers as well. Tried both in both Chrome and Firefox today. I don't use Chrome much (rarely) so settings are default there. Some examples below (using AlienSlof's user files again): Only 2 pages for Oblivion mods in mobile Chrome and/or Google: Only 3 (or 4) pages for all mods in mobile Chrome and/or Google: Only 3 or 4 pages in mobile Firefox (again this is an older version): Could it be something to do with where I'm located too (in PA, US)? Or even an issue with my nexusmods account overall? Or is it something to do with my source of internet connection (such as the router) and/or provider even? Though turning off wifi on my phone and using its network (through Sprint) gives me the same issues so maybe it isn't tied to that... The inconsistent issue with the tag blocking is still occurring in all browsers and both my phone and my laptop as well. I'll be trying to dig through my complete nexusmods download history in the next few days to gather some mods I may have missed grabbing to back up, and check as many user profiles and user files I encounter this with (at least those with mods still around), and will add them here as well.
  9. Thank you. So it isn't just me, and doesn't seem to entirely be isolated to a particular type of browser like I was wondering. So strange honestly...
  10. Well I am curious what mods are gone now that several games no longer have their own sub nexus site for. In any case I thought it would be interesting to see what the daily numbers using archive.org from the past two weeks +, and it's shocking. Despite the growth of new mods added daily (as can be seen with the ever increasing trend of mod authors growing), there is definitely a dip in user files within the past week, though some marginal growth again recently. 6/20/21 317,279 files for 1,323 games from 128,268 authors6/21/21 317,448 files for 1,327 games from 128,328 authors (+169 files, +4 games, +60 authors)6/22/21 317,488 files for 1,327 games from 128,357 authors (+40 files, +0 games, +29 authors)6/23/21 317,714 files for 1,333 games from 128,441 authors (+226 files, +6 games, +90 authors)6/25/21 317,872 files for 1,333 games from 128,497 authors (+158 files, +0 games, +56 authors)6/27/21 318,109 files for 1,334 games from 128,665 authors (+237 files, +1 game, +168 authors)6/28/21 318,275 files for 1,334 games from 128,736 authors (+166 files, +0 games, +71 authors)6/30/21 318,458 files for 1,334 games from 128,800 authors (+183 files, +0 games, +64 authors)7/1/21 318,415 files for 1,335 games from 128,861 authors (-43 files, +1 game, +61 authors)7/2/21 317,573 files for 1,335 games from 128,926 authors (-842 files, +0 games, +65 authors)7/3/21 317,385 files for 1,335 games from 128,980 authors (-188 files, +0 games, +54 authors)7/4/21 317,347 files for 1,335 games from 129,020 authors (-38 files, +0 games, +40 authors)7/5/21 317,310 files for 1,335 games from 129,046 authors (-37 files, +0 games, +26 authors)7/6/21 317,178 files for 1,335 games from 129,085 authors (-132 files, +0 games, +39 authors; This is the biggest visible decrease in files from 6/30/21, edit: before increasing again)7/7/21 317,223 files for 1,337 games from 129,202 authors (+45 files, +2 games, +117 authors)7/8/21 317,314 files for 1,332 games from 129,253 authors (+91 files, -5 games, +51 authors; which can change since the day is not over yet, in my timezone which is EST. Edit 2: After 12am for me, and now it is showing: 317,301 files for 1,332 games from 129,263 authors; so it went down 13 files from earlier.)Edit: Added how many files, games, and authors were either added or removed from day to day. 7/2/21 saw the biggest decrease in files overall, with nearly 1k files removed, which happened to be the day after the news post went up.
  11. Edit: Adding the stuff from post #12 down below: Can anyone else test this and confirm if this is happening on their end or not? Thanks. Original post below: So this is something I've had an issue with for a bit of time now. I'm not entirely sure why this happens. Could it be something to do with my browser settings? It's extremely inconsistent though. Some mod author's user files, like AlienSlof for example, that has 90 mods for Oblivion alone, only shows 2 pages for me currently (as I do not have premium only the first 20 mods show per page). However that should mean only 40 mods are visible if there is only 2 pages displaying, versus 5 pages.The only way to see more mods is to sort by asc and desc. This is not the only mod author's user files that I've run into this issue with. Image to show what's going on: Another inconsistent example is Gamwich's user files has all 57 Skyrim mods visible to me, with enough pages to browse through them. And while not related to this issue entirely, I've noticed some user files that have tags that I have blocked, still show up as if they were not blocked, while browsing user files on a mod author's profile, while most do. For example, I have the tag Sexy/Skimpy blocked (and several others). To give an example, I went to check out KURESE's profile, and user files, the mod R18Pn 09 - Shanoa Armor for UNP CBBEV3 7B should show up with the "This mod contains content that you have blocked in your settings and will not be visible in any of your search results." message covering it but does not, despite having at least one tag I've blocked (though technically more then one). The mod R18Pn 08 - Lingerie Set for CBBE or 7BSeveNBase UNP has the same tag however, and does show up with the message. However attempting to search for either shows no results, as expected. So why is this inconsistent? I've checked in both Waterfox Classic and a relatively up to date Firefox, and the issue is consistent across both. Ditto with an older version of Firefox on my android phone. Disabling all browser addons does not correct any of this. OS is Win7 64 bit (which I know is unsupported, but stuck with it for the foreseeable future). As far as my desktop browsers go, Waterfox Classic is version 2021.06 (20210603161224), Firefox is Firefox 89.0.2 (20210622155641).
  12. Nexus will be sending an email to mod authors to give them a chance (Until August 5th) to either Leave ALL their Mods on the Nexus, or Delete ALL their Mods from the Nexus, not some, or a handful, you either leave ALL your mods on the Nexus, or you request ALL of your mods be deleted from the NExus. All or Nothing. You should get an email soon. Despite the ultimatum for mod authors to choose before August 5 to have mod files removed or not, they still technically aren't even being deleted in totality though. They are still only being archived. See here: https://forums.nexusmods.com/index.php?/topic/10205883-an-important-notice-and-our-future-plans-for-collections/page-143&do=findComment&comment=96376118
  13. Having this issue as well. Checked in Firefox, Waterfox Classic, and Microsoft Edge. Only the first image or two loads, the rest do not.
  14. Working again on both Firefox mobile for me (haven't checked my other browsers there just yet), as well as on my laptop's Waterfox Classic 64 bit. I'm located in central PA (USA), if providing that is of any use.
  15. Having issues on Firefox mobile on Android (version 68.11.0) when yesterday I didn't (links on the mod page are not responsive, such as attempting to switch from the description to the comments, and neither is the header bar). Having similar issues with pulling the site up through the google bar, or Ecoasia's mobile browser as well. Same issues with Waterfox Classic 64 bit (most recent update) on my laptop (Win 7), although some mod pages with many images don't load all the way. Actually I just attempted desktop mode in Firefox mobile and having the same issue here as well in regards to that. When I get the chance I'll try the regular/newer Waterfox or Firefox on my laptop and see if those have issues at all.
  16. I already expressed my displeasure with floating header bars back when this design was beta, so I'm disappointed to see this is now being forced upon us, with no option to leave it static as has been for many years. I guess for now I'll just need to block it with ublock so it isn't wasting valuable screen space to view other things, which unfortunately will cause a loss of functionality, but thankfully I can just bookmark what I need to access anyways.
  17. I created a tutorial on how to do a simple house mod from scratch with modder's resources used on my blog here if you want to take a peak at it: http://faelrinmodblog.blogspot.com/2015/12/modding-skyrim-simple-house.html and http://faelrinmodblog.blogspot.com/2015/12/modding-skyrim-modders-resources.html Ditto on Darkfox127's tutorials though. The custom container one is probably the one I've referenced the most for my Skyrim homes. I'd also highly recommend Elianora's tutorial thing here, since it has some useful tips for decorating and doing custom things: https://www.nexusmods.com/skyrim/mods/51546
  18. I have the Steam GoTY Oblivion (in fact I'm currently playing alongside this). After I install it, I add OBSE to the Oblivion directory in Steam\steamapps\common\Oblivion. In order to launch OBSE you need to just click play on the shortcut launcher for Oblivion (instead of the OBSE one), and the "Enable the Steam Overlay while-in game" option (right click on Oblivion in Steam, and select properties), must be checked for it to work if I'm recalling correctly. From there I use LOOT to sort my load order, and TES4Edit to clean all my DLC files before I install any of my other mods of choice. I install everything manually, but Wrye Bash is an option, but I'd also recommend using the TesModManager (which replaced OBMM). I would not recommend NMM since most mods will not install correctly with it. After I get all my mods installed, I do another sort with LOOT, do any more cleaning as necessary with TES4Edit, and then I make a bashed patch in Wrye Bash. I then run TES4LODGen before playing the game. I also make sure I do the update BSA redirection with TesModManager (under utilites/archive invalidation) before playing to get any texture replacers in game working right (though making sure the bsa files are re-dated is a must too I think). A few other things. If you cannot locate the Oblivion.exe file then try to have Steam verify the cache (right click Oblivion in Steam, then properties, then the Local Files tab). You might also have an option set on your OS that hides file extensions. Let me know if you need any more help. Here's a link to the TesModManager: http://www.nexusmods.com/skyrim/mods/5010/?
  19. In response to post #50331052. #50346087, #50349212, #50352762, #50354897 are all replies on the same post. Sorry for the late response. My current laptop is in fact 16:9 (1366x768), but the reason it is such a pain for me to play games on that is because of my bad right eye, and so most of what's on the right side of the screen I don't really see well. Like I said, I can use the format if absolutely necessary, it's just a bit harder since I primarily see out of my left eye (which is of course the stronger eye). I tend to play in a 4:3 resolution or a custom setup that's slightly wider all depending on the game of course.
  20. I don't use 16:9 to play my games, so now all my image thumbnails look weird. Will it be like this on the new site (aka the transparency around the images if not in that resolution)? I'm just really wondering how bad the images will display on the new site if I don't use that format. If I absolutely have too I can, it's just a pain for me (I can explain why, if anyone wants to know). Though I understand this is a standard format for most things these days.
  21. Sounds like this is going to be a good program. I like the name too. If this is going to have a drag and drop system like MO that will be even better for me, since I really like that aspect of MO. It's a lot faster then having to enable and disable mods in NMM when I want something different (in the case of texture mods). I do wonder about the file conflict detection thing though. I'm currently unaware if NMM has anything like that, and I liked how MO would have the symbols as well as the ability to check and see what was being overwritten or doing the overwriting. With NMM I have to try to remember what I installed over what in what order, where as in MO I can see that order, along with checking which files as mentioned above. Thankfully I don't use a huge amount of mods in most cases, since my poor memory would fail me if that was the case. I should probably also mention the lack of a clean directory doesn't bug me too much, though it did make things easier at times. Granted I'm the sort who was used to manually modding Oblivion for years, before using mod managers.
  22. Depends on what you are wanting to do (create mashup's or create things from scratch). You might not need a 3D modeling program and experience with using one, if you are comfortable with using nifskope and just want to make simple mashup's of existing armor and clothing. Anything more complicated will probably need a 3D modeling program. Personally I use the old blender (2.49b I think) from the Oblivion nexus for when I want to create or edit my armor mods. I use this tutorial (as well as the old version of nifskope provided there for preparing nifs for import into blender): http://www.nexusmods.com/skyrim/mods/3790/? for importing and exporting information, and converting from the Fallout 3 nif to the Skyrim nif. Though for the conversion process I just copy the BSLightingShaderProperty (and if the mesh needs it), and the NiAlphaProperty from the original meshes instead of remaking them. Though one thing that is important in regards to using blender and that tutorial, the stuff mentioned here needs to be done, or else there will be issues with the partitions upon exporting: https://forums.nexusmods.com/index.php?/topic/893259-dismember-data-dont-export-from-blender/ For the weight slider (and since I use the vanilla bodies) I use this: https://afkmods.iguanadons.net/index.php?/files/file/1326-vanilla-body-lattice-male-female/ I am actually going to be working on something soon. I can take screenshots and do a tutorial of sorts covering the whole process if it would help. Edit: I am in the process of creating a thorough tutorial of the whole process I use right now, complete with images, while I work on my next little "project". This will be good for mashup's at least, and it might help with for scratch stuff too (at least for the exporting and importing stuff). Second edit: Almost done the tutorial, just have one more section I need to finish before I'll upload it. It's an image heavy rtf file (so microsoft wordpad). Lack of internet (except at my brother's house), so I can't say when, but hopefully next weekend or so.
  23. So first off I'm using Blender 2.49b. I realize this is an older version, but it's all I know how to use and I am comfortable using it. I am trying to create a custom fox companion based off of Carbuncle from Final Fantasy XV. After altering the fox mesh, I choose the garnet mesh as what I want to use to recreate the little head gem thing that Carbuncle has. I exported the top and bottom layer NiTriShapes from Nifskope as .obj files and imported them into Blender. After modifying them and re-positioning them to where I wanted them, I used boneweightcopy to copy the fox mesh's weight painting onto them. I take care of the rest of the steps (adding material property, etc), for the process before exporting my meshes parented to the skeleton, with Fallout 3 settings. I get the exported mesh converted, and afterwards I use it as a quick mesh replacer for the Snow Fox. When I get in game I can see that something is wrong, as the gem is doing its own thing (aka floating in a particular position), even though I did boneweightcopy on it. Here are the meshes together in Blender (with one of the gem layers selected in weight painting mode): Here is what is happening in game: This is not the first time this has occurred for me, and I still don't know what is causing this. I have tried creating an amulet out of the werewolf totem skull and the falmer eye gems before, and had this same issue occur (meshes just floating and/or doing their own thing even after having the boneweightcopy applied). Image of that project in Nifskope (I think? Was from a while ago, after all): Image of that project in game: Is it there something I'm not aware of that needs to be done yet? Like is there collision still being applied or some havok settings that could be causing this? What can I do to resolve this issue so I can finish this mod?
  24. So the mod in question is this: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3363236 Since it's just a simple texture and mesh replacer I used the blank plugin and archive(s) method before uploading it. Apparently it disables itself for one person, and forces itself to the bottom of the load order for two so far. I don't have an XB1 to test my releases on, but since the PC version gave me no issue, I'm really without a clue why such a thing could happen. Is it because I made my blank plugin without any master files selected? Again the PC version works fine. I used the CK to create the bsa archives, and had created an XB1 folder to place them in, before uploading the mod. Edit: Okay, so I did some testing on my end, by removing my original PC copy of this mod, and redownloaded it through bethesda.net in the game. Problem occurred for me, but not with the original copy. Maybe uploading it broke something. I'm going to try something and hope it fixes the issue. Second Edit: The issue with the mod staying at the bottom of the load order and not working should be fixed now. The blank plugin needed the master files to be loaded before being saved.
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