Jump to content

spells impact / tripwires


optimus0

Recommended Posts

Try re-installing your Coronerras skeleton. I suspect that a mod you installed after you installed Coronerras has installed one that is a version of Growlfs (the effect you describe is a known problem when using a later version Growlf based skeleton.nif).
Link to comment
Share on other sites

i try still no luck

the only mod in "conflict" is Race Balancing Project 10.5 but i dont let it overwrite the skeleton

others mods are weapons, armors and textures also OCOv2

 

but like i said no one is overwriting the skeleton

Link to comment
Share on other sites

Don't know then. Like I said that is a hallmark of the Growlf skeleton.nif, not the one from Coronerra (has something to do with the "scale" bones or nodes that Growlf adds according to what I've seen reported by Tiawar of EngineBugFixes fame).
Link to comment
Share on other sites

thanks i will try

after all i only have 2 or 3 mods that require skeleton

 

EDIT 1 : using Light compatible Skeleton. when i kill the npc goes flying, the difference is that now it does in slow motion, with theo other skeleton it does the same but really really fast ...

 

 

EDIT 2 : as for the tripwires i notice that after a few hits the npc does start chase me after the the tripwire (activated or not)

i try wit no mods on a clean save (with and without unofficial patches) and the bug is still there :sad:

 

 

These two problems are very game breaking for me, the first one dont let me loot the corpse, the second one allows me to basically cheat :sad:

both are very immersion breaking :sad:

 

EDIT 3: first problem fixed installing these two mods

https://www.nexusmods.com/oblivion/mods/34324?

https://www.nexusmods.com/oblivion/mods/40739?

 

:smile:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...