Moncoh Posted August 17, 2012 Share Posted August 17, 2012 (edited) ====[Fixed]==== I am currently attempting to add a hat model to a werewolf and all looks well in the editor, but the added hat model does not show in-game. Here's what I've done so far:- Copied hat branch- Pasted the hat in the werewolf's .nif- Got the werewolf's root to identify the hat as a child Now what I don't understand is what determines what part of the skeleton my block is parented to and why the hat is not showing anywhere around my character in-game.http://img844.imageshack.us/img844/2950/nifskopetophatwerewolf0.png I've looked at a multitude of tutorials such as this one: http://cs.elderscrolls.com/index.php/Making_New_Armor_Using_NifSkope , but I haven't found any useful information.Is what I'm attempting simply not possible solely using NifSkope? __________________________________________________________The tophat and werewolf models do not belong to me. Edited August 17, 2012 by DaltonTheHobo Link to comment Share on other sites More sharing options...
Omesean Posted September 14, 2012 Share Posted September 14, 2012 (edited) You can't just paste an alien object onto an actor and expect it to move along. Sorry, to effectively do this you'll have to use modelling programs such as Blender or 3DS max. The hat needs to know which bones to follow as the actor moves. And although this is possible in NifSkope, it's a nightmare. Just use modelling programs - look up a guide on how to do this. It's much less intimidating than it may seem.I like your concept, hah. Edited September 14, 2012 by Omesean Link to comment Share on other sites More sharing options...
Ghogiel Posted September 14, 2012 Share Posted September 14, 2012 If you look the hat actually has a skin instance. Link to comment Share on other sites More sharing options...
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