GreatCruzader Posted August 17, 2012 Share Posted August 17, 2012 I don't know how they did it,but bethesda made Serana different from the other followers,she interacts a lot more with the environment instead of just following you around (sits down,uses forges,workbenches,etc) Can other followers be changed to behave this way? Link to comment Share on other sites More sharing options...
GreatCruzader Posted August 18, 2012 Author Share Posted August 18, 2012 Well.it seems my topic was buried so i took the liberty to post this so someone can see it. Link to comment Share on other sites More sharing options...
JanusForbeare Posted August 18, 2012 Share Posted August 18, 2012 Not having played DG, I can't say for sure, but it sounds like a basic sandbox package. UFO has a "relax" dialogue option for vanilla followers that allows them to interact with their environment, and I've included one in AD for Atvir. Link to comment Share on other sites More sharing options...
GreatCruzader Posted August 18, 2012 Author Share Posted August 18, 2012 JanusForbeare thanks for the reply,can you make a simple mod that adds this to the vanilla followers without all the extras that come with UFO? If that's too much trouble,only Jenassa will do,she's the only follower i actually use. Link to comment Share on other sites More sharing options...
JanusForbeare Posted August 18, 2012 Share Posted August 18, 2012 No need - looks like it's already been done: Followers can Relax Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted August 18, 2012 Share Posted August 18, 2012 true but that mod (as far as i know) you need to tell them serana relaxes on her own no need to tell her Link to comment Share on other sites More sharing options...
JanusForbeare Posted August 18, 2012 Share Posted August 18, 2012 true but that mod (as far as i know) you need to tell them serana relaxes on her own no need to tell her Like, while she's running a follow package? Isn't that disruptive? I suppose you might be able to script companions to switch to a sandbox package if they've been running a follow package for a while without moving. Seems like kind of a pain in the butt to make, though. Oh, also, it looks like the description of that file I linked was changed after DG came out. It says that it uses Serana's AI now. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted August 19, 2012 Share Posted August 19, 2012 no i mean like if you stop to talk to an npc she will go find a seat to sit down in or something and when you exit the dialogue she stands back up all on her own Link to comment Share on other sites More sharing options...
GreatCruzader Posted August 19, 2012 Author Share Posted August 19, 2012 no i mean like if you stop to talk to an npc she will go find a seat to sit down in or something and when you exit the dialogue she stands back up all on her ownExactly like that.I don't know how bethesda did it but it's really cool,something that should be expanded to other followers. Link to comment Share on other sites More sharing options...
GnatGoSplat Posted September 5, 2012 Share Posted September 5, 2012 (edited) Anyone ever find a solution for this? When I go to Use Info for Serana, I found 2 items of IDLE type, IdleRomanticFollowerStop and RomanticFollowerRoot. Double-clicking on them does NOT open a property sheet, and I can't find where these IDLE items normally reside. Edited September 6, 2012 by GnatGoSplat Link to comment Share on other sites More sharing options...
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