Mujuro Posted September 9, 2012 Author Share Posted September 9, 2012 @Shadowleecher Make sure you've updated to v1.6.3 and followed the install instructions carefully if you originally went from 1.5 or earlier to 1.6. If she's wandering away from you while she's an active follower, and assuming you don't have load order conflicts, you've got another mod that is overriding the default follower package stack. Unless you're using a companion framework mod that alters the default follower package(s), Ceri uses the vanilla follower packages (I did it this way to maximize compatibility with other mods) when she's actively following you. Link to comment Share on other sites More sharing options...
calfurius Posted September 9, 2012 Share Posted September 9, 2012 Quick question, Does Cerwinden have any unique dialogue if I marry her? Link to comment Share on other sites More sharing options...
Mujuro Posted September 10, 2012 Author Share Posted September 10, 2012 Right now, no, it's just revoiced vanilla by ThePoeticOne. But I've not gotten around to doing her "romance" subplot yet, which likely won't come until after I get her next "main" quest installment in. :) Link to comment Share on other sites More sharing options...
ambergypsy Posted March 20, 2013 Share Posted March 20, 2013 Suggestions? I've not read all reviews here, and apologize in advance if I'm repeating what someone else said, but at times I'd really like to have Cerwiden "be quiet." She talks through game dialog when other important NPCs are describing a quest for me and her script and voice overrides theirs. Quite annoying! I even turn down the volume of my speakers just to have a few moments of not hearing her repetitive monologue. Adding an option to adjust or turn off the amount Ceri speaks is desirable. But as a companion, she is much more invaluable than pesky, so I'll keep her in any case. Thanks for the mod! (And the desire to improve on it.) Link to comment Share on other sites More sharing options...
Mujuro Posted March 20, 2013 Author Share Posted March 20, 2013 @ambergypsy You can configure Ceri's speech/banter through her dialogue configuration, ranging from frequency, probability, duration between comments, etc. Instructions on how to do so are in the Quest and Dialogue/Banter FAQ section. Note that Ceri already "checks" for others speaking around her (e.g., player is in dialogue already); if it's not triggering, there may be some performance/script delay going on. This detection can also be toggled in Ceri's configuration, details are also in the link above. Also, please post questions on Ceri's main thread, I check there much more often than here. :) Link to comment Share on other sites More sharing options...
calimlol Posted March 22, 2013 Share Posted March 22, 2013 Hi.I've been playing a new character for a couple of days now since I downloaded this mod and I really like it. There is just one thing I noticed. When I got to the companion quest where I get forced to take them with me Ceri leaves me and I can't rehire her till I finished the quest.Is there any workaround to let her stick with me and the questfollower? I suppose same thing would happen when I start the Dawnguard quests and Serana follows me. Link to comment Share on other sites More sharing options...
Canlocu Posted June 4, 2013 Share Posted June 4, 2013 I love this mod but I have been getting a lot of CTD of late and my logs always end in: Mujuro: Detected NPC speaker Ashe[06/04/2013 - 07:48:23AM] Mujuro: Detected NPC speaker Ashe[06/04/2013 - 07:48:40AM] Mujuro: Detected NPC speaker Ashe[06/04/2013 - 07:48:56AM] Mujuro: Detected NPC speaker Lunariana Before a crash. Is there away to disable this part of the script or is there a work around? Link to comment Share on other sites More sharing options...
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