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Are there some historical inconsistencies?


sgman1

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I think much of the `Lore` is `supposed` to be flexable - because these stories, told before `T.V` and mass communication would be very twisted a bit like a historical game of chinese wispers. When you look back at our real history there are numerious `world maps` that are very wrong, stories of dragons etc etc etc, there is a mass of this stuff.

I am sure I have heard Todd Howard say thats how a lot of E.S is supposed to be myth and fact belnding together, which both makes sense historically and makes it easier as a games designer.

Hell Princess Diana died in late 20th century in full glare of the press, and still it is contreversial don`t get me wrong I think it was a car crash, the point is history is not just `facts` its stories and what people think, well the Elder Scrolls universe would be like that too, lots of conflicting stories. - sorry for spelling Dyslexia

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This is all imaginary and there is no 'history' Only lore. And that gets changed by Beth from game to game to suit the current game. I think they create the game, then try to link it back to the previous game afterward. The amazing thing is they do make some attempt to tie things together, often without much success. If you try to make sense of some of the inconsistencies between the various games, lore and what gets lost or found between the games it can drive you nuts. Don't try to over-analyze the game, just play and enjoy. :thumbsup:

 

Have to disagree a little. There is a history because the games have progressed through different eras with each showcasing massive amounts or information to drag you into the experience. It's not a fast paced action game where it wouldn't matter so much. It's an RPG so you assume the role of a person in this world. Some people including myself take this to extreme levels at times. For me this is a huge part of me playing and enjoying. I hadn't played any of the previous games and found Skyrim slow and boring until I got into the role playing side of it.

 

I think it's a huge failure on their part if their world is inconsistent. It would be somewhat understandable if all the games were back to back in the same time period and parts of lore never featured, only mentioned in books etc but not actual content from previous games like the OP mentioned.

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I'm not that big into the overall lore of the series and the only other installment I have played is Morrowind, but to answer the OP's question about the dragon priests, didn't they reawaken when the dragons came back? Thought I heard that or read it somewhere in the game (or on the loading screen).

 

That's all I have.

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I'm not that big into the overall lore of the series and the only other installment I have played is Morrowind, but to answer the OP's question about the dragon priests, didn't they reawaken when the dragons came back? Thought I heard that or read it somewhere in the game (or on the loading screen).

 

That's all I have.

 

Yes. All the Draugr types have recently awoken. They would have been in a coffin somewhere at best during Arena. As far as I have gotten noone knows why.

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What incontinuities? If something conflicting happens, or something appears/disappears between game titles, just assume that it's the result of everything and all mutually-exclusive outcomes happening all at once. :tongue:

 

EDIT: oh... Psibezerker beat me to it... ages ago... well played sir... I'll subtly change my link a little to a more precise example...

Edited by true_kajex
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@ Kelsey473: yep, what real life History and imaginary stories have in common is facts need "character" interpretations to make sense - and interpretations vary depending on one's chosen point of view. But real life History and imaginary stories strongly differ in the fact that real life does not make sense nor does it seem to have meaning whereas as stories need to make sense to be good ones - people need stories to find meaning and a sense of purpose they do not find in real life (not my saying - cf. Aristotle to Robert Mc Kee and thousands in between). Until proven "historically true", the Bible (or Bhuddism reincarnation) still remains the grandest story people have found to give meaning to their lives. At a lesser level, Diana's death is History, how and why she died are still stories, attempts to find meaning. At a much, much lesser level and a completely trivial one, Skyrim's Dark Brotherhood questline has some sort of meaning ("crime pays... provided you don't get caught!"), whereas the main questline does not... But the (sort of sad) truth is most non-English players have probably spent more real-life time killing dragons in an imaginary world than pondering about Diana's death.

 

Er... sorry, I did not mean to preach or sound like I'm lecturing... :unsure: It's just that these questions are a real passion to me - I love stories, I love History and I love people, and I find it absolutely fascinating to watch how people (including me) plot their various attempts to find meaning to their lives from facts to stories and back. Could have chosen to become a shrink, I guess - and try to be useful to my fellow people - but I very selfishly chose to be a writer and have fun instead... :wacko:

 

Cheers from Paris, and again sorry for the (probably) boring post... :confused:

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Personally, I think that Dragon Break or Warp in the West or whatever term they apply is too cliche and it definitely looks like a pitiful excuse to cover themselves up.

 

Honestly, how many places have we seen this effing up of time and space excuse? I think it's way too common in fiction. Which is probably why that Stan-lee/Marvel/whatever award was cooked up for anyone coming up with a smart excuse for this stuff.

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