alex2avs Posted September 28, 2008 Author Share Posted September 28, 2008 What seems to be the problem anyway? You could try to describe the issue. Putting a retexed model in game shouldn't prove that difficult. This is not quite a retext :biggrin:The Skull,Chest and the Claws were added and merged in Blender .A little Question now...how the weight paint should look like on an armor ? I think that might be the problem ,since my armor is mostly RED in the Weight paint mode in Blender . Link to comment Share on other sites More sharing options...
alex2avs Posted September 28, 2008 Author Share Posted September 28, 2008 Update : Now I can import the armor in The Editor but when i equip it on an NPC the upper part becomes invisible. How could I solve this problem ? Link to comment Share on other sites More sharing options...
alex2avs Posted September 28, 2008 Author Share Posted September 28, 2008 OK..I finally found out what was the problem ... Now...who would like to do the rigging part :huh: ? Please ? :thanks: in advance Link to comment Share on other sites More sharing options...
tyreil829 Posted September 28, 2008 Share Posted September 28, 2008 rigging i haven't got a clue i don't know anyone who can help you if you can find someone who can help rig maybe he/she could help you an example of rigging is This mod ( Link) the backpack anyway its quite clever as well good luck Sheppard Link to comment Share on other sites More sharing options...
LHammonds Posted September 28, 2008 Share Posted September 28, 2008 It looks pretty nice. I've posted an article to all the tutorials that I know about for Rigging / Skinning in Blender You also have to make sure your .blend file has a correctly imported armature (skeleton) so it will export correctly when you create your NIF file. LHammonds Link to comment Share on other sites More sharing options...
alex2avs Posted September 29, 2008 Author Share Posted September 29, 2008 It looks pretty nice. I've posted an article to all the tutorials that I know about for Rigging / Skinning in Blender You also have to make sure your .blend file has a correctly imported armature (skeleton) so it will export correctly when you create your NIF file. LHammonds :thanks: It might take a while until I'll understand how this Rigging/Skinning works:biggrin: Link to comment Share on other sites More sharing options...
tyreil829 Posted September 29, 2008 Share Posted September 29, 2008 you will get there dont worry its quite a good armor and i think most people would love to use it! thanks a lot Sheppard Link to comment Share on other sites More sharing options...
LHammonds Posted September 29, 2008 Share Posted September 29, 2008 It might take a while until I'll understand how this Rigging/Skinning worksI don't have much time for modding but I learned the basics well-enough in the two months I was working on the Mandalorian Armor mod. The hardest part with that armor for me was the shoulders. The sleeves were physically separated from the shirt and I had all kinds of problems keeping them from tearing apart and showing the insides. I eventually just sewed them together as a single piece. Rigging the helmet, gloves, pants and shoes was no problem whatsoever. Well, the gas line along the arm was tricky and I had to add more verts to keep it from looking really bad when playing various animations. LHammonds Link to comment Share on other sites More sharing options...
alex2avs Posted September 29, 2008 Author Share Posted September 29, 2008 you will get there dont worry its quite a good armor and i think most people would love to use it! thanks a lot Sheppard No problem.It wasn't a big deal (to make the mesh) since I used the Glass Armor as base .And the textures are from Bethesda :P Link to comment Share on other sites More sharing options...
tyreil829 Posted September 29, 2008 Share Posted September 29, 2008 i think it would suit my Alch Girl well hope you get it finished anything i can do let me know Sheppard Link to comment Share on other sites More sharing options...
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