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Does verifying cache break your mods?


Mookeylama

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If you have modified any of the files that are part of the basic installation, they will be overwritten. Anything you have ADDED to the Skyrim folder will be left untouched. For instance, to avoid having to see the Beth logo splash video every time I load the game, I have replaced it with a blank .bik file, but since the video was part of the original installation, it gets overwritten if I let Steam verify the game cache. Meanwhile, all plugins, meshes, textures, etc I have added to my Skyrim folder would remain safe and untouched.
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The only thing that might break a mod is if that mod edits a Vanilla Script. If you verify the CREATION KIT cache it will restore the vanilla script, breaking the mod using it.

 

No so. The CK only installs the source scripts, not the compiled scripts. The only thing that might cause a problem is if you recompile one of the vanilla scripts afterwards.

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Yeah i was meaning that. It's reported that new modders (me included a few months ago) tend to edit deafult scripts for their purposes, sometimes breaking vanilla ones.

 

EDIT: But actually the cache won't reinstall them. Forget what i said.

Edited by gasti89
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thanks all. well i verified and Steam is now reinstalling the whole game it seems. but it's taking FOREVER! 8 hours on DSL (avg 145kb). it's been 4 hours and I'm at 51%. i have the damn retail discs, and that's how i initially installed. any way to use the discs again or will that defeat the purpose of verifying the cache (it said i was missing 3 files, and that they'd be re-attained)?
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