Mookeylama Posted August 20, 2012 Share Posted August 20, 2012 looks like Open Cities mod has really messed up my game and the only advice i can get is to verify cache. will doing that screw up my mods? thanx Link to comment Share on other sites More sharing options...
Lutine Posted August 20, 2012 Share Posted August 20, 2012 It shouldn't, unless any mods edited the .bsa's or the .esms that came with Skyrim/Dawnguard. Link to comment Share on other sites More sharing options...
Wastelander121 Posted August 20, 2012 Share Posted August 20, 2012 (edited) It doesn't mess up mods, no, I verify all the time and I have 46 plug-ins at this present time, no issues thus far edit: I have over 90 plug-ins in New Vegas too, no issues verifying. Edited August 20, 2012 by Wastelander121 Link to comment Share on other sites More sharing options...
gasti89 Posted August 20, 2012 Share Posted August 20, 2012 The only thing that might break a mod is if that mod edits a Vanilla Script. If you verify the CREATION KIT cache it will restore the vanilla script, breaking the mod using it. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted August 20, 2012 Share Posted August 20, 2012 If you have modified any of the files that are part of the basic installation, they will be overwritten. Anything you have ADDED to the Skyrim folder will be left untouched. For instance, to avoid having to see the Beth logo splash video every time I load the game, I have replaced it with a blank .bik file, but since the video was part of the original installation, it gets overwritten if I let Steam verify the game cache. Meanwhile, all plugins, meshes, textures, etc I have added to my Skyrim folder would remain safe and untouched. Link to comment Share on other sites More sharing options...
AlexanderJVelicky Posted August 20, 2012 Share Posted August 20, 2012 Nope. Steam only touches files that are part of the retail game files. Verifying and defragging dont touch custom esp's or files. Link to comment Share on other sites More sharing options...
steve40 Posted August 21, 2012 Share Posted August 21, 2012 The only thing that might break a mod is if that mod edits a Vanilla Script. If you verify the CREATION KIT cache it will restore the vanilla script, breaking the mod using it. No so. The CK only installs the source scripts, not the compiled scripts. The only thing that might cause a problem is if you recompile one of the vanilla scripts afterwards. Link to comment Share on other sites More sharing options...
gasti89 Posted August 21, 2012 Share Posted August 21, 2012 (edited) Yeah i was meaning that. It's reported that new modders (me included a few months ago) tend to edit deafult scripts for their purposes, sometimes breaking vanilla ones. EDIT: But actually the cache won't reinstall them. Forget what i said. Edited August 21, 2012 by gasti89 Link to comment Share on other sites More sharing options...
Mookeylama Posted August 21, 2012 Author Share Posted August 21, 2012 thanks all. well i verified and Steam is now reinstalling the whole game it seems. but it's taking FOREVER! 8 hours on DSL (avg 145kb). it's been 4 hours and I'm at 51%. i have the damn retail discs, and that's how i initially installed. any way to use the discs again or will that defeat the purpose of verifying the cache (it said i was missing 3 files, and that they'd be re-attained)? Link to comment Share on other sites More sharing options...
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