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Fallout NV crashing every 30-45 minutes of game play


donazal16

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Heres my Load order:

  1. falloutnv.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. ClassicPack.esm
  8. MercenaryPack.esm
  9. TribalPack.esm
  10. CaravanPack.esm
  11. YUP - Base Game + All DLC.esm
  12. JIP Selective-Fire.esm
  13. Interior Lighting Overhaul - Core.esm
  14. FreesideOpen.esm
  15. Navmesh Fixes and Improvements.esm
  16. Tammer's Standalone Weapons Mega-Pack.esm
  17. Weapons.of.the.New.Millenia.esm
  18. ELECTRO-CITY - CompletedWorkorders.esm
  19. ELECTRO-CITY - Highways and Byways.esm
  20. FCOMaster.esm
  21. New Vegas Redesigned 3.esm
  22. Bitter Springs Redesigned.esp
  23. More Traits.esm
  24. Project Nevada - Core.esm
  25. Project Nevada - Equipment.esm
  26. Project Nevada - Rebalance.esp
  27. Project Nevada - Cyberware.esp
  28. NevadaSkies.esm
  29. More Perks.esm
  30. More Perks for Companions.esm
  31. Project Nevada - Extra Options.esm
  32. Daughters of Ares.esp
  33. Gomorrah Redesigned v2.esp
  34. Interior Lighting Overhaul - L38PS.esm
  35. factions reloaded raiders v2.esp
  36. YUP - NPC Fixes (Base Game + All DLC).esp
  37. Unofficial Patch Plus.esp
  38. Daughters of Ares - CouriersStash.esp
  39. JIP Realistic Weapon Overheating.esp
  40. EnhancedGrass.esp
  41. LiveDismember.esp
  42. NVAnimatedTerninalScreenSaver.esp
  43. Glasses Fix.esp
  44. hz_Automatic Weapons Fix.esp
  45. WMIMNV.esp
  46. FastSleepNV.esp
  47. Improved Ballistics Effects V2.esp
  48. CASM.esp
  49. DeselectQuests.esp
  50. Dynamic Pipboy Light.esp
  51. XFO - 9a - Enemies - AI revamp.esp
  52. XFO - 9da - Enemies - NPC Healing - low.esp
  53. XFO - 9db - Enemies - NPC Healing - med.esp
  54. XFO - 9dc - Enemies - NPC Healing - high.esp
  55. Immersive Hit Reactions.esp
  56. No Witnesses.esp
  57. RebreatherRestoration.esp
  58. PA Footsteps.esp
  59. The Mod Configuration Menu.esp
  60. Project Nevada - Rebalance Complete.esp
  61. Interior Lighting Overhaul - Ultimate Edition.esp
  62. Vurt's WFO.esp
  63. Ultimate Invisible Wall Remover.esp
  64. New Vegas Redesigned 3.esp
  65. Project Nevada - All DLC.esp
  66. FCO - NPC Changes.esp
  67. outsidebets.esp
  68. FreesideOpenPatch.esp
  69. EVE FNV - ALL DLC.esp
  70. Primm Reborn.esp
  71. WeaponModsExpanded.esp
  72. ExplosiveProjectileOverhaul.esp
  73. All Weapon Sounds Overhaul .esp
  74. WMX-DLCMerged.esp
  75. Project Nevada - WMX.esp
  76. Cowboy Expanded PN.esp
  77. DLC Weapon Integration.esp
  78. More Perks Update.esp
  79. CNR_Beta.esp
  80. TheLozza's_Gasmasks_V2.esp
  81. Goodsprings Reborn.esp
  82. EMR-StealthSuitMkII.esp
  83. AmmoScriptFixes.esp
  84. OWB-Path Lights - Darker Nights.esp
  85. OWB-Path Lights.esp
  86. IMPACT.esp
  87. Ultra Luxe Fountain Cut Content.esp
  88. NewVegasStrip&FreesideMarkers_v2.esp
  89. MojaveSandyDesert.esp
  90. classicambientmusic.esp
  91. NCRTrooperOverhaul.esp
  92. boa ncrpahelmet.esp
  93. Boacombat2glove.esp
  94. WMX-EVE-AllDLCMerged.esp
  95. Realistic Equip Sounds.esp
  96. RetrievableThrowables.esp
  97. ThrowableFixes.esp
  98. Weapon Retexture Project.esp
  99. Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
  100. Weapons.of.the.New.Millenia.Leveled.Lists.esp
  101. More Traits Update.esp
  102. More Perks for Companions Update.esp
  103. MorePerksFixed.esp
  104. Project Nevada - Cyberware Additions.esp
  105. FCO - GlowingOne.esp
  106. FCO - OHSB NPC Edits.esp
  107. Lucky38 Climate Fixed.esp
  108. NaturalWaters.esp
  109. MigNammo.esp
  110. BuildableBotsNV.esp
  111. NukaCola-Ojo.esp
  112. JustVisualObjectives.esp
  113. Project Nevada - EVE All DLC.esp
  114. WMX-ArenovalisTextures.esp
  115. 357retex.esp
  116. Lethal Headshots.esp
  117. LightUpAndSmokeThoseCigarettes_edisleado.esp
  118. ILO - PipBoy Light.esp
  119. ILO - Nevada Skies Patch.esp
  120. ILO - YUP Patch.esp
  121. NevadaSkies - Ultimate DLC Edition.esp
My game is kinda stable, but I can't seem to get a play session longer than 45 minutes before it hangs and crashes.
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Have you installed NVAC and Stutter Remover?

 

NVAC = New Vegas Anti Crash

 

Also, you need to pick ONE of these

 

  1. XFO - 9da - Enemies - NPC Healing - low.esp
  2. XFO - 9db - Enemies - NPC Healing - med.esp
  3. XFO - 9dc - Enemies - NPC Healing - high.esp

 

Yes, I have both nvac and stutter remover installed.

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Do you have "New Vegas Stutter Remover" (NVSR) installed? If so, please see the 'Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)' and 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' entries in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

"Kind of stable" is the game equivalent of "kind of pregnant".

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

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Also, I see you're running WMX, but I don't see a FNVedit Merged Patch made for it as instructed on the WMX description page.

 

 

 


***Automatic Merged Patch Creation***

- This is strongly recommended as standard practice when using mods for FNV (especially a lot of mods at the same time), as it may improve compatibility between mods you may be using (including - but not limited to - WMX). If using more than one add-on for WMX at the same time (this includes compatibility patches), creating an automatic merged patch is even MORE important (assuming you want everything to work correctly).

- Download FNVEdit (http://newvegas.nexusmods.com/mods/34703) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a mod manager tool). This is how to do it:

- Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. This is what you want, so just click 'OK'.

- Once FNVEdit has finished loading, right-click somewhere in the panel on the left that lists your activated plugins, and select 'Create Merged Patch' from the context menu. (Note that this may be under the 'Other' sub-menu, depending on which version of FNVEdit you have.)

- Enter a name for the patch into the window that pops up (any name you like), and click on 'OK'.

- Once FNVEdit has finished generating the patch (it creates a new .esp file with the name you entered), which should only take a few seconds, close FNVEdit. Click 'OK' on the window that pops up to save the Merged Patch that was generated.

- Finally, make sure the Merged Patch esp is loading after all your other plugins (which it should already be, by default), and activate it using the New Vegas Launcher or a mod manager tool.

- If you ever uninstall plugins, update existing plugins, or install new ones, deactivate and delete the Merged Patch, and then follow these instructions again to create a new one.

 

 

 

I can also tell you that "Weapons of the new Millennia" needs to be repackaged properly in order to be installed with a mod manager, because it will just dump the entire mod archive in your Data folder.
(I use the mod too)

 

FCO - GlowingOne can really drag your performance down, because each Glowing One Ghoul is a light source.

Also "Freeside Open" is known to cause crashes as well.

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Also, I see you're running WMX, but I don't see a FNVedit Merged Patch made for it as instructed on the WMX description page.

 

 

 

***Automatic Merged Patch Creation***

 

- This is strongly recommended as standard practice when using mods for FNV (especially a lot of mods at the same time), as it may improve compatibility between mods you may be using (including - but not limited to - WMX). If using more than one add-on for WMX at the same time (this includes compatibility patches), creating an automatic merged patch is even MORE important (assuming you want everything to work correctly).

 

- Download FNVEdit (http://newvegas.nexusmods.com/mods/34703) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a mod manager tool). This is how to do it:

 

- Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. This is what you want, so just click 'OK'.

 

- Once FNVEdit has finished loading, right-click somewhere in the panel on the left that lists your activated plugins, and select 'Create Merged Patch' from the context menu. (Note that this may be under the 'Other' sub-menu, depending on which version of FNVEdit you have.)

 

- Enter a name for the patch into the window that pops up (any name you like), and click on 'OK'.

 

- Once FNVEdit has finished generating the patch (it creates a new .esp file with the name you entered), which should only take a few seconds, close FNVEdit. Click 'OK' on the window that pops up to save the Merged Patch that was generated.

 

- Finally, make sure the Merged Patch esp is loading after all your other plugins (which it should already be, by default), and activate it using the New Vegas Launcher or a mod manager tool.

 

- If you ever uninstall plugins, update existing plugins, or install new ones, deactivate and delete the Merged Patch, and then follow these instructions again to create a new one.

 

 

Yeah, I just made the merge patch, and I'm gonna try the stutter remover fixes.

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