Jump to content

Sunshine Tidings warehouse problem


WaRi0

Recommended Posts

So I scrapped some of the warehouse (the middle one with the workshop) and replaced them with warehouse walls so that I could snap floors/ceilings easily. I got it finished then I thought a greenhouse as a 2nd floor might be a neat idea so I deleted the ceiling and added wooden floor planters as a 2nd floor and a full homemaker greenhouse on top with a staircase leading up to it. But afterwards I found I was unable to enter the lower warehouse part with the workbench and stuff no matter what, even removing the walls there was an invisible barrier around it. No idea whats causing it. Could the homemaker greenhouse pieces have a really long clipbox that extends way under them? I've never tried to make a 2nd floor greenhouse like this before. I don't like the vanilla glass warehouse pieces as they all have holes in the glass (i'm using a mod that fixes the homemaker ones) ugh plz help :(

Link to comment
Share on other sites

 

No idea whats causing it.

check out the Optimization thread

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

It may be regen'in the precombines

for the stuff you deleted.

If you deleted the warehouse without regenerating precombine for the cell, the game thinks theres a 'hole' in the topology.

or, it could be a version-mismatch for that build menu item to the version of the game you're running etc.

 

 

 

A few locations have some more what-the's than other locales,

places like Vault 85 etc.

Sunshine Tidings and the Third Rail are usually alright, but there's been some what-the's reported.

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...