antstubell Posted May 29, 2019 Share Posted May 29, 2019 Recently started modding again so need a little help. I've begun making a mod and when I start CK I make active my mod's name. Seems that CK only loads Skyrim assets because I can't find a crossbow or bolt anywhere. How can I get these assets to appear in CK? And Dragonborn stuff too.Thanks. Link to comment Share on other sites More sharing options...
greyday01 Posted May 29, 2019 Share Posted May 29, 2019 In SkyrimEditor.ini (Skyrim folder) under [General] set bAllowMultipleMasterLoads=1 then in SkyrimEditor.ini under [Archive] edit sResourceArchiveList2 to look like this: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa Link to comment Share on other sites More sharing options...
antstubell Posted May 29, 2019 Author Share Posted May 29, 2019 In Skyrim SE there is no SkyrimEditor.Ini in the Skyrim Special Edition folder. Link to comment Share on other sites More sharing options...
greyday01 Posted May 29, 2019 Share Posted May 29, 2019 Sorry, I'm still using the original Skyrim and creation kit. Link to comment Share on other sites More sharing options...
agerweb Posted May 29, 2019 Share Posted May 29, 2019 Ask this on the SSE CK Forum. https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ Link to comment Share on other sites More sharing options...
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