sly0ne23 Posted August 27, 2012 Share Posted August 27, 2012 anyone know how to get the breezehome key if you end up losing the first 1 ? Wrong category - this is the Nexus Mod manager category - moving to Skyrim Bben46 Link to comment Share on other sites More sharing options...
Revontheus Posted August 29, 2012 Share Posted August 29, 2012 There are several options and a couple have 100% chance of working1) Well you could reload the save where you did have the key2) On the Console type "unlock" where the Breezehome door is. It will unlock for good.3) Pickpocket the Jarl's Steward to get another key (Might not work)4) Type into the console "help breezehome" An option for the key will pop up with the code aka variable (x). Then type "player.additem or player.placeatme (x) -Revontheus Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 29, 2012 Share Posted August 29, 2012 player.additem 93b08 1 Link to comment Share on other sites More sharing options...
fms1 Posted August 29, 2012 Share Posted August 29, 2012 There are several options and a couple have 100% chance of working1) Well you could reload the save where you did have the key2) On the Console type "unlock" where the Breezehome door is. It will unlock for good.3) Pickpocket the Jarl's Steward to get another key (Might not work)4) Type into the console "help breezehome" An option for the key will pop up with the code aka variable (x). Then type "player.additem or player.placeatme (x) -Revontheus Using the placeatme command leads to save game bloat, if used on a NPC (and I think other objects too) it will create a duplicate (with a separate ID) while the original still exists. Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 29, 2012 Share Posted August 29, 2012 There are several options and a couple have 100% chance of working1) Well you could reload the save where you did have the key2) On the Console type "unlock" where the Breezehome door is. It will unlock for good.3) Pickpocket the Jarl's Steward to get another key (Might not work)4) Type into the console "help breezehome" An option for the key will pop up with the code aka variable (x). Then type "player.additem or player.placeatme (x) -Revontheus Using the placeatme command leads to save game bloat, if used on a NPC (and I think other objects too) it will create a duplicate (with a separate ID) while the original still exists. You're thinking of their reference id. Base id is the item code of any object while the reference id is the individual items number. All NPC's which are duplicated still share the same base id, but all get different reference id's, just like objects. I'm not sure what you meant by "save game bloat", because I used placeatme to add two custom sabercats that I created in the CK, and my save data is fine. Link to comment Share on other sites More sharing options...
fms1 Posted August 29, 2012 Share Posted August 29, 2012 (edited) This has been a known issue since waaaay back, before 2010 for Oblivion even, modders have been discouraged from using it even in scripts. EDIT: AFAIK there's nothing wrong with using player.additem command. Edited August 29, 2012 by fms1 Link to comment Share on other sites More sharing options...
Revontheus Posted August 29, 2012 Share Posted August 29, 2012 @Fms That is true, however if you really want the original Breezehome Key Back, the OP should type into the console "player.moveto (x)" with (x) being the Ref ID of the Breezehome Key If you do NOT know what the Ref ID of the Breezehome Key is, you can spawn one then click on it "revealing its Ref ID" then once it is clicked on, type MarkForDelete then reload that save. The Key should be gone, but you should have recorded its Ref ID. So if you have accidentally dropped it or put it in a Chest somewhere, using the Moveto command will allow you to get your key back. However this is just a waste of time as player.additem 93b08 1 will give you the Key back in your inventory. If it does not appear in your inventory use the placeatme command instead in a secluded area as this will always work. -Revontheus Link to comment Share on other sites More sharing options...
SFBryan18 Posted August 29, 2012 Share Posted August 29, 2012 Here's an explanation of the placeatme bloat... http://cs.elderscrolls.com/index.php/PlaceAtMe Basically, anything you place will be saved into your data, making it bigger. So, in my case, two sabercats aren't a big deal, but if you use it all the time, then you will have a massive file. I don't think the issue is the fact that they are saved into the data, but that they can't be deleted after you add them, so use cautiously. Personally, I've always used player.additem simply because it's a lot easier when you don't have to pick the stuff up off the ground. Link to comment Share on other sites More sharing options...
ghosthawks Posted November 12, 2016 Share Posted November 12, 2016 There are several options and a couple have 100% chance of working1) Well you could reload the save where you did have the key2) On the Console type "unlock" where the Breezehome door is. It will unlock for good.3) Pickpocket the Jarl's Steward to get another key (Might not work)4) Type into the console "help breezehome" An option for the key will pop up with the code aka variable (x). Then type "player.additem or player.placeatme (x) -Revontheus Link to comment Share on other sites More sharing options...
TheGreatFalro Posted November 12, 2016 Share Posted November 12, 2016 Why did you bump this 4-year-old thread just to quote a post and nothing else? Link to comment Share on other sites More sharing options...
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