Almsteinn Posted January 3, 2013 Share Posted January 3, 2013 I am requesting a mod to replace the character creation screen (must be compatible with Character Creation Overhaul Mod)when I'm changing my characters looks I hate the fact you have to drag the bar across and end up missing some of the changes i'm after I would prefer that you could either click on arrows either side one at a time or something that makes it easier to see all the different option I have for creating my character. Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted January 3, 2013 Share Posted January 3, 2013 A mod so that you can give a regular dog companion a deathhound collar and they will wear it and transform into a deathhound when entering combat. Also have the collar be displayed on them when they are wearing it. Link to comment Share on other sites More sharing options...
byotech73 Posted January 4, 2013 Share Posted January 4, 2013 Turn this my model into a mod? Link to comment Share on other sites More sharing options...
MasamuneZenith Posted January 4, 2013 Share Posted January 4, 2013 (edited) Well, I do already have some mod ideas in other forum topics, but I suppose I can repost them here. Here's a pair of swords of my own imagining, I cannot take full credit for their design as they are modified versions of illustrations found on the Hero Machine at http://www.heromachine.com/heromachine-3-lab/ . I'd be super appreciative if you'd make 'em for me. Excessor Longsword Base StatsDamage: 68Weight: 12Value: 800Smithing Recipe: 1 quicksilver ingot, 1 steel ingot Excessor Prime Greatsword Base StatsDamage: 72Weight: 20Value: 920Smithing Recipe: 2 quicksilver ingots, 1 steel ingot Both can be upgraded with a single quicksilver ingot. Edited January 9, 2013 by MasamuneZenith Link to comment Share on other sites More sharing options...
Deleted3765355User Posted January 4, 2013 Share Posted January 4, 2013 Assassination into Body Drag: So, the basic idea is to have your character hold the body of a recently assassinated NPC up so that you can move the body out of other NPC's line of sight, in a more stealthy and immersive way. Would be excellent to see this mod created! The graphical idea would be after you slit their throat, you have one hand around their waste and one around their mouth/neck so that you appear to be dragging them away. Link to comment Share on other sites More sharing options...
PartlySmith Posted January 4, 2013 Share Posted January 4, 2013 I've wanted the beast races to have unique Vampire Lord forms ever since Dawnguard was announced. A mesh edit and retexture are all I really want (and I suppose a skeleton tweak will be necessary for the tails). I did some (very) rough concept sketches a while back: Argonian Khajiit Link to comment Share on other sites More sharing options...
scorchingyoshi Posted January 4, 2013 Share Posted January 4, 2013 I'm not sure if something like this has already been done, but my request is for the wraparound hoods found on certain robes to be made available as separate items. I'm also interested in recolors of the Novice, Apprentice, and Adept robes and hoods. Link to comment Share on other sites More sharing options...
RextheRobot Posted January 4, 2013 Share Posted January 4, 2013 (edited) Thank ye gods who created this topic for people like me who simply lack the required attention span for modding. Anyways, I have two requests; one simple, one a little more unique. FIRSTLY: I'd really love and endorse the bejeesus out of a retexture/recolor for the metallic armors in the game to make them have a more realistic metal sheen, and if it's not TOO much to ask at this point, to also change their hues so that wearing non-matching armor looks better. I don't really mean for armours that are specifically designed to be colored (ebony, orcish, glass, etc), but rather for the "steel based" armors, such as steel plate, imperial, banded iron, and so on. SECONDMOST: WERE-CROCS. I think this may be possible by stretching argonian or dragon textures over the werewolf skeleton, but what do I really know about modding :P I think it would be so badass for my Argonian to be able to change into a lumbering reptillian berserker, the whole reptiles-turn-into-wolves thing just doesn't really seem... appropriate.... to me. He could have all kinds of badass poisoned based attacks and abilities. Reptillian regeneration? Poisoned claws? AOE fear thingies? YOU KNOW IT WOULD BE F**KING COOL. Edited January 4, 2013 by RextheRobot Link to comment Share on other sites More sharing options...
RextheRobot Posted January 4, 2013 Share Posted January 4, 2013 (edited) These are other more general ideas I've had, don't even know if they're possible but figured I may as well ask: -- Attacking while jumping. Maybe even some falling attacks for all the Dark Souls fans 8) -- Attacking while swimming -- Lock-On or auto-targeting of some form, possibly as a castable spell?t -- A "mark enemy" type spell which would apply the detect life/dead effect to a specific enemy on target, allowing you track enemy movement after making a sneak attack. -- A grappling hook similar to Link's hookshot or Scorpion's spear that allows the player to pull an enemy from a distance, with some kind of visual weapon representation- spell, item, or otherwise -- WRASSLIN! Plenty of the killmove animations are WWE worthy, it seems plausible that you could take those and make them performable, damaging attacks. Perhaps they could damage both health and stamina? -- Items breaking when you whack them with your weapons, or blowing to flaming bits when magicked. This would be especially badass if it could be expanded to include the ability to, say, snap an enemies sword in two with your big motherf**cking warhammer as he feebly attempts to block :D -- An expanded unarmed repetoire. I've seen a mod for "martial arts", but that only adds two kicks that get old pretty fast, and it keeps the same boring vanilla punches. It would be pretty damn satisfying to backfist that smug Draugr Deathlord right in the temple after getting disarmed with another stupid zombie shout.... -- Make your characters from other files into follower NPCs. This one seems like a pretty far-off request but still... They wouldn't even have to be voiced or anything, it would just be awesome to be able to duel one of my own characters. -- Give Argonians a different voice for Shouts. They use the Nord voice as is... pretty ridiculous on Beth's part. I think either the orc or khajit shout would work fine really. Sorry to make a billion different requests! I hope you find the time for at least one of them! :) Edited January 4, 2013 by RextheRobot Link to comment Share on other sites More sharing options...
b100dmuffin Posted January 4, 2013 Share Posted January 4, 2013 Well, I've been looking for a way to mess with my skeleton and meshes to adjust body shape. To be honest i doubt i was anywhere close to where i needed to be, to make any changes haha. I noticed in the Better bodies mod (http://skyrim.nexusmods.com/mods/2488#content) that he'd included a bodybuilder option in it. The option seems to allow the weight slider in-game to exceed its usual limit. Although the mod itself took global effect (Npcs had big muscles as well) which is fine, but it seems to just be the arms. Is it possible to make something that would make the character in general "thicker/more square/wider than long" instead of triangular? (Wide at the shoulders/upper-arm, and progressively skinnier as it reaches the midsection, atop stick legs and thighs.) I agree with the anatomy of it all... I just don't prefer it. If it's not a smaller project, then disregard it, and thanks for looking anyways. : ) - Good luck with the requests. Link to comment Share on other sites More sharing options...
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