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GECK CTD when loading EXTERIOR


shanon611

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I am currently working on a mod and ive been able to do everything in the interior fine. Yesterday i tried to move on to the exterior and every time i load it, it crashes. Not all exteriors (like for example the gomorrah courtyard worked) but exteriors like Freeside kept crashing when it was loading everything. I am using GECK extender, if there is any more info u need to know please tell me.

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I believe what you need is the "GECK Extender" mod. Be sure you apply the FNV4GB Patcher to GECK (separate file in the same mod's download files location). However, Please see the "Common Problems with GECK" section of the wiki "Getting started creating mods using GECK" article as well.

 

-Dubious-

Okay im looking through that list (i already have GECK extender) but i dont think i see a resolution to my problem, i will keep trying though. EDIT: (Have tried a few things and still not working)

Edited by shanon611
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I had the same problem as you when I wanted to modify TTW files, they are big files so I would crash when using the render window. My solution was to Download 4GB Patch - NTCore (<- Not a nexus link, use at your own risk), and use it on Geck.exe. GECK Extender says it makes the geck 4GB aware but it didn't for me.

 

Edit: Future me is here to say that this solution doesn't work, was just a random successful attempt.

Edited by IntenseMute
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How would i go about solving my problem if it is a modded mesh issue (and i dont know if this matters but In game it works fine)

 

Something to consider (from another thread): Anything in the meshes/textures folder will also load in the GECK. A modded mesh could be causing your CTD.

 

I'll be interested to hear how you resolve this.

 

-Dubious-

Edited by shanon611
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Most people these days have lots of free disk space. (Even if you don't, there is usually something you can just backup to a DVD and delete to free enough up.) I maintain separate copies of the FNV "Data" folder: one for "play", one bare bones vanilla plus all the DLCs for test & development, and one for testing with various mixes of mods. That's because I use Wrye Flash as my mod manager and it works with the default folder names with the files physically located in each, so I just rename them (using a batch file) as needed. If you use one that works with a "virtual file system" (such as NMM, MO, MO2, and Vortex) then just create separate "profiles" for your different purposes and limit the mods installed to your "development" profile to just vanilla/DLC and the mod you are working on.

 

The game engine protects itself against certain things by not letting them execute or load, which you will see if you examine the log files. The GECK doesn't. If just refuses to load or let you save things that are "wrong" enough to break it.

 

-Dubious-

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Most people these days have lots of free disk space. (Even if you don't, there is usually something you can just backup to a DVD and delete to free enough up.) I maintain separate copies of the FNV "Data" folder: one for "play", one bare bones vanilla plus all the DLCs for test & development, and one for testing with various mixes of mods. That's because I use Wrye Flash as my mod manager and it works with the default folder names with the files physically located in each, so I just rename them (using a batch file) as needed. If you use one that works with a "virtual file system" (such as NMM, MO, MO2, and Vortex) then just create separate "profiles" for your different purposes and limit the mods installed to your "development" profile to just vanilla/DLC and the mod you are working on.

 

The game engine protects itself against certain things by not letting them execute or load, which you will see if you examine the log files. The GECK doesn't. If just refuses to load or let you save things that are "wrong" enough to break it.

 

-Dubious-

Sadly I think im just going to drop my work on this mod because this problem has become overwhelming. I dont know where to start to fix it and can't find any solution for my problem anywhere.

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