Swordsguy2010 Posted June 6, 2019 Share Posted June 6, 2019 I'm working on a house mod for personal use (not my mod) and i'm trying to create a sort of small temple. would anyone know how to set a praying idle marker so the player and NPCs can use it?. kind of like how NPCs pray to the divines in the temple of solitude. NPCs use a praying animation in front of their chosen deity from time to time, but when i look at the place in the CK theres no animation markers there just fog/light M markers or whatever. Link to comment Share on other sites More sharing options...
Evangela Posted June 6, 2019 Share Posted June 6, 2019 Those aren't idle markers, well.. they are, they just aren't setup that way in the game nor the CK. They are furniture instead. You want this I think: PrayCrouchedMarker Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted June 7, 2019 Author Share Posted June 7, 2019 Those aren't idle markers, well.. they are, they just aren't setup that way in the game nor the CK. They are furniture instead. You want this I think: PrayCrouchedMarker Hm, i think i may of actually found that but how would i set it so my character can use it and play the animation? i go ingame and i can't activate anything in my temple. hm, connect them to the altar maybe? :/ Link to comment Share on other sites More sharing options...
Evangela Posted June 7, 2019 Share Posted June 7, 2019 Many animations in the game the player can't do unless it's scripted using Debug.SendAnimationEvent(). This unfortunately is one of those animations. Link to comment Share on other sites More sharing options...
Bugnexus7 Posted July 25, 2019 Share Posted July 25, 2019 I have your solution. Download and install the following mod from here at the Nexus. https://www.nexusmods.com/skyrim/mods/53902/? That mod adds a spell to you that when cast pulls up a menu of 5 different Idle animations, and once you choose one, it is then placed at your feet. It is now a activateable object that ANY NPC can use in their normal sandboxing routine. Once you have it installed, open up that .esp in TESVEdit. You can then change the animations from what the mod provided to an animation of your choice. I used this to add both the Pray and Meditate animations. In TESVEdit, open the esp and head to the "Furniture" section, pick an animation you want to overwrite (You cant ADD more unless you use the CK), and change the following lines to read as follows: FULL - Name PrayKWDA - Keywords isIdlePrayCrouched [KYWD:000F11E8] You can also slow-double-click the keyword field and use the "pulldown" menu (the lil down-arrow to the right) to view and select other animations available in the Skyrim.esm. I think the "Read" animation with that mod is set for ONLY the player to use. That can be fixed by making sure the KNAM-Interaction Keyword is set to ActorTypeNPC [KYWD:00013794] Make sure you save the changes in TESVEdit. On another note, once placed, ALL of those animation "objects" can be targeted and moved--even picked up and replaced--by using Jaxon's Positioner. Everytime you copy one of the markers, the script gets copied too, so it all still works properly So, if your making a temple and want all the adherents all facing the front of the temple, edit one of the animations to be "Pray", place one where you want it, then simply make copies of it using Jaxon's and move them around to get them all placed where you want them. ANY NPC in the room will now use them when sandboxxing. Once you learn how to do this, you can have all sorts of fun with other animations added with the same method. Ciao!Bug Link to comment Share on other sites More sharing options...
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