Jump to content

Getting the GECK to load a DLC BSA


GamerRick

Recommended Posts

Is there any way to get the GECK to load a DLC BSA? I want to open a DLC interior cell, but most of its contents are invisible, even the stuff from the main ESM.

 

I have this in the GeckCustom.ini:

SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, CaravanPack - Main.bsa, ClassicPack - Main.bsa, DeadMoney - Main.bsa, GunRunnersArsenal - Main.bsa, HonestHearts - Main.bsa, LonesomeRoad - Main.bsa, MercenaryPack - Main.bsa, OldWorldBlues - Main.bsa, TribalPack - Main.bsa

Does it ignore this?

 

Thanks.

Link to comment
Share on other sites

I don't have anything after Sound.bsa in mine and it loads DLC without any issue. I just open up the GECK with the checkboxes for the different DLC checked and I can usually access all of the cells inside it without any problem.

 

You might have a multibounds issue.

 

For most cells you need this:

bUseMultibounds=0

 

But for some cells you need this instead:

bUseMultibounds=1

 

There is no one setting that works for all cells, unfortunately. You need to switch back and forth depending on what cells you are looking at.

 

What cell are you trying to open?

Link to comment
Share on other sites

 

You might have a multibounds issue.

 

For most cells you need this:

bUseMultibounds=0

 

That's it. Thanks! I never ran into this with Oblivion or Skyrim

 

I first noticed this when trying to look in the McCarranTerminal cell for FO3 (and only saw a part of it). And now I tried to open NVDLC01Vault in FNV (and couldn't see anything). What I don't get though is that I could not even double-click an item in the Cell View window to see if I could zoom to and see the items up close.

 

How can setting that value to 1 be helpful at all?

 

And I would think the GECK would load the DLC BSAs by just looking for ones with the same filename as the ESM. Skyrim refuses to load any BSA not specified in its ini file, which is why I thought maybe that was problem here.

Edited by GamerRick
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...