JigsawTheTechnophile Posted June 12, 2019 Share Posted June 12, 2019 (edited) I'm working on a thing to freeze enemies when they get hit with a certain spell. I've solved most of the compiling errors and I'm left with this one that I don't know what to do with. (6,26): extraneous input ',' expecting ID And here's my code. The referenced line is highlighted in yellow. scriptname JGSW_PetrifyScript extends ActiveMagicEffect Actor Property target AutoActor Property caster Auto Event OnEffectStart(target, caster)target.EnableAI(false) OnEffectFinish(target, caster)target.EnableAI(true)EndEvent The forums say this issue is caused by the script failing to pick up an ID, but I need to use GetTargetActor() to do that (as far as I'm aware), and that line just causes more errors. Edited June 12, 2019 by JigsawTheTechnophile Link to comment Share on other sites More sharing options...
Evangela Posted June 12, 2019 Share Posted June 12, 2019 (edited) You need to keep the parameter types in place, but I think you can change the parameter names(the ones I don't have in bold). example: Event .... (Actor akTarget, Actor akCaster) Actor is what needs to be included so the compiler/game knows what types target and caster are. Edited June 12, 2019 by Rasikko Link to comment Share on other sites More sharing options...
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