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Porting "The Solid Project" over to Fallout 3?


mshane951

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I know we all miss this great animation mod, well it turns out I have it on me and I want to try to "port" it to Fallout 3 because of FPS and lag related issues from New Vegas. For the past day or two I been working on this, I even got deep enough to be physically putting files into the FO3 data directory. Now don't tell me you can't do this, because I got most of Asurah's Animation pack to work. But that had an esm that actually requires NV esm. All I did was move it over to a "blank" fallout 3 esm and most of the animations work along with some folder editing. My issue with the solid project for those who understand the scripting and GECK of this game, is that the solid project does not require any masters at all. Meaning if you make it require a master and go into X edit you get overwrites over files that don't even exist and a bunch of crashes. Also the GECK tells you there is sub group order issues with no ideal way to fix it since some of the files are non-existent in X edit. Now I got that last mod to work (somewhat) with minimal issues and in my opinion better iron sights so my greed continues if some understands how to get a non-master requiring esm to work it will be my thanks. Even better would be to get both Fallout 3 esm. and Fallout NV esm. to load in the Fallout 3 Geck that way all the assets exist for ultimate porting capabilities. Currently when I directly load the solid project I get "this esm is at a higher version than this GECK" or something around that nature. I am prepared for anything so...

 

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It would be immensely easier to just modify Tale of Two Wastelands and get rid of all the New Vegas specific gameplay features to experience Fallout 3 with a mod like that.

 

Which is to say, it would be a lengthy and difficult process, but "hard" is easier than "basically impossible."

Are you referring to the Updated Unofficial Fallout 3 Patch? That is exactly what is available now.

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