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Dawnguard DLC - Hearthfire


daventry

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So most of us got the Dawnguard DLC and noticed an odd Bug at our Breeze Home Alchemy Lab Station area, we thought it was a Bug and made a Mod.

http://skyrim.nexusmods.com/mods/23222

http://skyrim.nexusmods.com/mods/21894

 

Well its not, since i just read on the Bethesda Forum http://forums.bethsoft.com/topic/1408718-adoption-spoiler-alert/ that the reason why theres no Alchemy Station is because its an open space when you go to the Stuart at Dragonsreach to Buy a Room for the Kid you are going to Adopt.

 

So if there are other Home Bugs you think you encounter, they're not, its place holders for the Hearthfire DLC.

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Actually that's probably just bulls**t marketing speech for Bugthesda ...

 

The guys doing the Unofficial Skyrim Patch, Identified the scripting error and fixed it. And it WAS a scripting error, plain and simple, not a "place holder" for anything, same as wolves not howling any more, wasn't because "we don't want the wolves waking you're adopted kids up, so we turned off their howl audio file" It was a F'up by Bugthesda ... Plain and simple ...

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Actually that's probably just bulls**t marketing speech for Bugthesda ...

 

The guys doing the Unofficial Skyrim Patch, Identified the scripting error and fixed it. And it WAS a scripting error, plain and simple, not a "place holder" for anything, same as wolves not howling any more, wasn't because "we don't want the wolves waking you're adopted kids up, so we turned off their howl audio file" It was a F'up by Bugthesda ... Plain and simple ...

 

That doesn't make a whole lot of sense. The alchemy lab was working fine, why would they even mess with the script?

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So most of us got the Dawnguard DLC and noticed an odd Bug at our Breeze Home Alchemy Lab Station area, we thought it was a Bug and made a Mod.

http://skyrim.nexusmods.com/mods/23222

http://skyrim.nexusmods.com/mods/21894

 

Well its not, since i just read on the Bethesda Forum http://forums.bethsoft.com/topic/1408718-adoption-spoiler-alert/ that the reason why theres no Alchemy Station is because its an open space when you go to the Stuart at Dragonsreach to Buy a Room for the Kid you are going to Adopt.

 

So if there are other Home Bugs you think you encounter, they're not, its place holders for the Hearthfire DLC.

Can you please point to where, in that thread, ANYONE from Bethesda confirmed that Dawnguard purposefully disabled the alchemy lab to allow for children's bedrooms?

 

Because all I saw was "the children room replaces the Alchemy lab", which only shows that Bethesda intended to let you pick either option, but not both.

 

Seriously, I cant tell if you purposefully made stuff up, or just don't understand what was written.

Edited by sajuukkhar9000
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Actually that's probably just bulls**t marketing speech for Bugthesda ...

 

The guys doing the Unofficial Skyrim Patch, Identified the scripting error and fixed it. And it WAS a scripting error, plain and simple, not a "place holder" for anything, same as wolves not howling any more, wasn't because "we don't want the wolves waking you're adopted kids up, so we turned off their howl audio file" It was a F'up by Bugthesda ... Plain and simple ...

 

That doesn't make a whole lot of sense. The alchemy lab was working fine, why would they even mess with the script?

 

Cant remember the exact wording, but something they added in 1.7 or Dawnguard messed with it. Skyrim has so many script dependencies that it's hard NOT to get these errors, I understand that (like the wolf howl one) but IMHO Bugthesda should be the ones fixing them as soon as they are noticed and NOT the players ... Just sayin'

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So if there are other Home Bugs you think you encounter, they're not, its place holders for the Hearthfire DLC.

 

Okay.

 

/me takes notes

 

Windhelm weapon displays eating my weapons is just the haunted house feature of Hearthfire.

Honeyside's wandering mannequins are really just Maven's spies pretending to be mannequins.

Buying Honeyside's Garden first (which makes the other option unavailable) is code for you don't really want to live in the Pale.

Weapons at Vlindrel displaying upside down is a way to open an old Dwemer ruin.

Lydia remaining awake all the time culminates her going berserk and killing everyone in Whiterun.

 

Man. I'm really looking forward to Hearthfire, now!

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