xJACKTHERIPPERx Posted September 5, 2012 Share Posted September 5, 2012 Does anyone know how or if this can be done? I'm trying to make a door out of the arches outside of Whiterun with the grates on them, but so far I can't figure out how to do it. Link to comment Share on other sites More sharing options...
Thynar Posted September 5, 2012 Share Posted September 5, 2012 (edited) first find what model you want your 'door' to be. Click on it in the Static menu, there will be something like Model [ Architecture\HighHrothgar\HHCelingBeam01.nif ] Highlight that info ^ then Copy it. Go over to Doors, and duplicate any door Then rename your duplicate, and paste the model you wanted to use in where the model for the door was. like replacing [Architecture\Windhelm\Doors\WHArenaDoor.nif] with the ceiling beam. It won't have an animation, and you'll probably want to change the open/close sounds. afterwords, you can replace the grate with the 'door' you made and it will work like a charm. Edited September 5, 2012 by Thynar Link to comment Share on other sites More sharing options...
xJACKTHERIPPERx Posted September 5, 2012 Author Share Posted September 5, 2012 That's awesome, thanks so much. I was looking for a couple days and couldn't find anything, then finally my friend suggest the nexus forums. I kinda felt dumb for not thinking of this sooner haha. But thanks again, that's really helpful. Link to comment Share on other sites More sharing options...
darkgreed453 Posted July 19, 2014 Share Posted July 19, 2014 Ive tried pasting it into where the model for the door should be, but it just stays a blank box and wont let me replace the model OR type in a new one! I really need help! Link to comment Share on other sites More sharing options...
Xander9009 Posted July 19, 2014 Share Posted July 19, 2014 I've never been able to type or paste things in that box. I've always had to extract the file I wanted to use and then reference that file. Basically, use BSAopt or some other BSA managing software to open Skyrim - Textures.bsa or Skyrim - Meshes.txt (I would expect it to be in meshes, but I've found them in Textures before, just have to try one, and if it's not in there, try the other). Find the one you need, select it, and in the menu, choose extract selected. Put that file into your data folder in EXACTLY the same folder structure it had in the BSA. In the CK, choose Edit on that box, Edit again, and find the file. Click okay on everything and you should be good to go. You can delete the file out of your data folder now because the CK will revert automatically to the one inside the BSA (this is why the file path needed to be exactly the same). Alternatively, you might because able to skip extracting the file by simply copying someone other .nif file already in your meshes folder to the filename you need and put it into the folder where it should be (you can still get that filepath from the properties in the CK). It'll load the wrong thing initially, but once you delete that file, it should revert to the one int he BSA. I'm not certain this will work, though, because the CK gives option for alternate textures and stuff and I don't know how that's tied to the mesh, so it might not work. But it's worth a shot. Link to comment Share on other sites More sharing options...
lofgren Posted July 19, 2014 Share Posted July 19, 2014 That's weird that you guys can't just reference something already in the bsa. Is that the case with files in the skyrim bsa or just other bsas? I do this all the time and it has never been an issue. I've never had to extract anything from the skyrim bsa anyway. Link to comment Share on other sites More sharing options...
Xander9009 Posted July 19, 2014 Share Posted July 19, 2014 What do you mean? If you open up an item and click "edit" on the model, and then "edit" on that screen, you can navigate into your BSAs? Or are those files visible as if they were in your data folder outside the BSAs? How do you link an item to a file that only exists inside a BSA? By that, I mean specifically what steps do you go through, because I've never been able to. Once they're linked, it doesn't matter if it's only in a BSA, but I can't choose a file that's in one. If I try just typing in the path, I get an invalid path error. Link to comment Share on other sites More sharing options...
lofgren Posted July 19, 2014 Share Posted July 19, 2014 I just copy the path from the object I want to use and paste into the "open" field of the file selection dialogue. Works fine. The CK locates and loads the file from the bsa as if it was loose in a folder. Link to comment Share on other sites More sharing options...
Xander9009 Posted July 19, 2014 Share Posted July 19, 2014 That's what I tried when it gave me an error... Wait, no, I assumed that since it was a file-open dialogue that would need the full path, so I put in the full path, including C:\... That's probably my problem. That'll make that process so much simpler (not that I use that process often, but still haha). Link to comment Share on other sites More sharing options...
lofgren Posted July 19, 2014 Share Posted July 19, 2014 yeah, that was probabIly the problem. I use the data file as root. Link to comment Share on other sites More sharing options...
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