Jump to content

Make a Static object Into A Door


xJACKTHERIPPERx

Recommended Posts

first find what model you want your 'door' to be.

 

Click on it in the Static menu, there will be something like

 

 

Model [ Architecture\HighHrothgar\HHCelingBeam01.nif ]

 

 

Highlight that info ^ then Copy it.

 

Go over to Doors, and duplicate any door

 

Then rename your duplicate, and paste the model you wanted to use in where the model for the door was.

 

like replacing [Architecture\Windhelm\Doors\WHArenaDoor.nif] with the ceiling beam.

 

It won't have an animation, and you'll probably want to change the open/close sounds.

 

afterwords, you can replace the grate with the 'door' you made and it will work like a charm.

Edited by Thynar
Link to comment
Share on other sites

  • 1 year later...

I've never been able to type or paste things in that box. I've always had to extract the file I wanted to use and then reference that file.

 

Basically, use BSAopt or some other BSA managing software to open Skyrim - Textures.bsa or Skyrim - Meshes.txt (I would expect it to be in meshes, but I've found them in Textures before, just have to try one, and if it's not in there, try the other). Find the one you need, select it, and in the menu, choose extract selected. Put that file into your data folder in EXACTLY the same folder structure it had in the BSA. In the CK, choose Edit on that box, Edit again, and find the file. Click okay on everything and you should be good to go. You can delete the file out of your data folder now because the CK will revert automatically to the one inside the BSA (this is why the file path needed to be exactly the same).

 

Alternatively, you might because able to skip extracting the file by simply copying someone other .nif file already in your meshes folder to the filename you need and put it into the folder where it should be (you can still get that filepath from the properties in the CK). It'll load the wrong thing initially, but once you delete that file, it should revert to the one int he BSA. I'm not certain this will work, though, because the CK gives option for alternate textures and stuff and I don't know how that's tied to the mesh, so it might not work. But it's worth a shot.

Link to comment
Share on other sites

That's weird that you guys can't just reference something already in the bsa. Is that the case with files in the skyrim bsa or just other bsas? I do this all the time and it has never been an issue. I've never had to extract anything from the skyrim bsa anyway.
Link to comment
Share on other sites

What do you mean? If you open up an item and click "edit" on the model, and then "edit" on that screen, you can navigate into your BSAs? Or are those files visible as if they were in your data folder outside the BSAs? How do you link an item to a file that only exists inside a BSA? By that, I mean specifically what steps do you go through, because I've never been able to. Once they're linked, it doesn't matter if it's only in a BSA, but I can't choose a file that's in one. If I try just typing in the path, I get an invalid path error.

Link to comment
Share on other sites

That's what I tried when it gave me an error... Wait, no, I assumed that since it was a file-open dialogue that would need the full path, so I put in the full path, including C:\... That's probably my problem. That'll make that process so much simpler (not that I use that process often, but still haha).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...