mshane951 Posted June 30, 2019 Share Posted June 30, 2019 Fallout New Vegas is a great game, with plenty of ways to make it immersive, except there is one thing that makes it downright annoying, especially with mods. That is the lag when shooting shotguns, especially with low end computers that do run the game fine on high with vanilla settings, maybe not 60 but fine, that is a definite example of my computer (see specs in "attachments". It is especially annoying when Fallout 3 has no issue whatsoever, I got around 100 plugins and 90 mods in this game while 130-140 mods, 150 (something) plugins in Fallout 3. The problem is simple, the damn game lags too much when shooting and i tested it when playing my first play through in Fallout New California and the frames were not optimal however the shooting was not laggy. Now it is and I did this whole .ini tweaking guide that involves changing things to massively help performance to my "performance preference" and the audio delays went away but the damn shooting lag didn't. Also even though the specs shows CPU at 2.1 I actually somewhat "overclocked" even though it is a laptop it to be 2.6-2.8. I know the computer is at stake in many ways, but it can't just be the computer, I played Skyrim before and their was no major stuttering nor "audio and firing lag" regardless of frames. It just seems to be Obsidian's Version of the game. I did not mention in the title that the menus get excruciating laggy towards the two hour end mark and are still much laggier than the fallout 3's even when I first start. To sum up, my issue is shooting lag and menu opening lag and I got almost every damn fix out there. Note: I attaching my "fallout.ini and falloutpref.ini" in .text format to prove my changes. also note that my load order was sorted by loot with the exceptions of the merged plugins so if it is bad LOOT is at stake. Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 30, 2019 Share Posted June 30, 2019 JIP NVSE Plugin has a shotgun lag fix. Read the description.It'll still lag if number of pellets shotgun has is big, but vanilla numbers should be fine. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 30, 2019 Share Posted June 30, 2019 Primarily the afore mentioned game engine fix from JIP NVSE: bMultiProjectileFix - Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and FPS drops when hitting live targets.. Someone with a similar problem reported they fixed it with Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu section. Seems like the problem was the Windows 10 Fall Creators Update (v1709) and NVSR. You don't appear to be using NVSR, but might want to try it or the alternative mod NVTF - New Vegas Tick Fix (which is a lighter, more compatible version of the 64hz stutter bug fix from NVSR). Fully Windows 10 compatible, including Fast Exit. (Can't remember if that was before or after the JIP fix, but every little bit helps.) -Dubious- Link to comment Share on other sites More sharing options...
mshane951 Posted June 30, 2019 Author Share Posted June 30, 2019 Ok thanks I will try it, what does NVSR stand for? Another mod to game issue I will like to mention is parts of the NVSE enhanced camera are either overwritten or ignore in the vanilla game plus workspace. These include in the same name.ini file FirstPersonDeath which equals to 1 and FirstPersonSittingAnimations which also equals 1. The code is correct because when I played the mod Fallout New California these were all working as they suppose to. Plus they work in Fallout 3 quite perfectly. Anyways, I did extensive testing on it and even without any mods it does not work. It is Fallout NV as a world space or some other issue. It is weird since New California Works. Link to comment Share on other sites More sharing options...
M48A5 Posted June 30, 2019 Share Posted June 30, 2019 (edited) NVSR=New Vegas Stutter Remover. Found here: https://www.nexusmods.com/newvegas/mods/34832 Edited June 30, 2019 by M48A5 Link to comment Share on other sites More sharing options...
mshane951 Posted June 30, 2019 Author Share Posted June 30, 2019 Yeah but I heard it is obsolete now and it does more bad than good? Am I right? Link to comment Share on other sites More sharing options...
mshane951 Posted June 30, 2019 Author Share Posted June 30, 2019 (edited) Cause-2: The vanilla game's default "heap size" is very conservative and can easily be exhausted by a modded game. There are a couple of distinct types of "heap" and it is not clear which is running out of memory. One is used in programming to implement a data structure such as a priority queue, and another in memory management as an area for dynamic memory allocation and swapping code around. Both types are commonly used.From CTD without Warning section What does "heap size" mean? edit: looked at solution 2a it talks about an NVSE_config.ini which does not exist in my directory. Does this suppose to exist?Just added in the .ini, tested the game results are half second maybe a bit less for the lever action shotgun firing regardless of I hit something or not it just the spawning of the projectile or pellets. Menu still a bit laggy but can deal with, will notify if it gets worst Edited June 30, 2019 by mshane951 Link to comment Share on other sites More sharing options...
M48A5 Posted July 1, 2019 Share Posted July 1, 2019 Yeah but I heard it is obsolete now and it does more bad than good? Am I right? How can it be obsolete? It is no more obsolete than the game. The harm is from users that do not understand the instructions and don't know how or where to manually install the file. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 1, 2019 Share Posted July 1, 2019 "Heap size" refers to how much of memory is dedicated to use by the game for temporary command storage. Memory allocated for "heap" use is not available for anything else; meaning it is not "shared" or "swapped out". The "size" part is all you really need to concern yourself with, but refer to the linked article if you are interested in the details about "heaps". NVSR is not obsolete. There were some problems introduced by MS with some Win10 updates designed to deal with certain malware, but the author has updated it to resolve them. Even if you still have problems with it (because no tool works flawlessly with everything), there is the alternative, more simplified approach available called "New Vegas Tick Fix" (linked in the previous post). But NVSR is more complex because it offers more options which require careful reading of it's instructions. The "NVSE_config.ini" file should be placed in the "Data\NVSE" folder. As mentioned in "Checklist #04" as well as that solution, it is not always automatically created. The NVSR INI file is found as name "sr_New_Vegas_Stutter_Remover.ini" under the "Data\NVSE Plugins" folder. -Dubious- Link to comment Share on other sites More sharing options...
mshane951 Posted July 2, 2019 Author Share Posted July 2, 2019 Ran into a new issue, same load order, except for rid of ihud and ohud and reinstalled ohud having new issues with loading saves it either does not load or loads saying install ui organizer. Link to comment Share on other sites More sharing options...
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