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Proper Imperial City Housing


AssAssin40k

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How many of us have wanted to live the life of a rich high class noble and live in one of the big mansions int he middle of the Talos Plaza district? How many of us wanted to have our own studio apartment above a shop in the bustling market district, or perhaps a normal townhouse in the Eleven Gardens district? Alas, these hopes are shattered, thanks to the lack of forethought on behalf of Bethesda (still love you).

 

So I ask, why not do what people have always done since the dawn of Bethesda and right their wrongs for them? The houses need not be fancy, really they can look completely generic with no added on extra models or features, besides maybe a servant or two in the Talos Plaza mansion? In fact, I implore mod makers to not get to fancy, as they tend to get carried away and next thing you know you have a waterfront district home with a totally out of nowhere trapdoor leading to a generic cave filled with water in what the author describes as a "hotspring" with scantily clad females glitching out because I had the audacity not to install whatever Big Bouncing Breast and Impractical Battle Underpants mod is poplar of late and the author seemed to have omitted them!

 

Anyway, I am getting ahead of myself. The point is, in the interest of immersion there should be no inexpiable buttons or levers (especially buttons, I hate buttons), no random enchanting and spell making armor (it is only for the Mages guild), a sparring use of display cases (no entire rooms dedicated to showing off all of your armor and weapons), no inexplicable armory or smithy (the market district is literally a short walk through the palace greens away), basically nothing that one would not expect to see in a typical upper/middle/lower class Imperial City home.

 

The mod would not even be that hard to impalement with other mods. Really all you have to do would be to take out a non essential NPC (or in the case of shop keeps renting out apartments, move where they sleep or alter the cell to make room for you) like that dark elf couple who live across from the Tiber Septim Hotel at Talos Plaza.

 

I think this is a good, easy, and clean way to address the current housing crisis facing Cyrodil. Hell, I think I could do it myself if I had time to learn how to use the Construction Kit. Please, veteran mod-men/women, weigh in on what you think.

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Ok, you have a plan, make it. You basically just want an IC residence owned by the player, so just make a copy of one of the existing ones, tie it to a new door, and fix it up how you like.

 

Sounds like a good starter mod to me.

 

Do you know of any good tutorial websites?

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http://oblivion.nexusmods.com/mods/9016

 

This mod A Real IC House v11, allows a player to take possession of Algots the Northerns, house in the Temple District. The house is completely vanilla, other than the ownership of the containers have been changed to the player, so they do not respawn. Use it myself, and it works perfectly, and being vanilla has no extras within it.

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