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Forcegreet w/GetRace & IsDead


Ulfengaard

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I am trying to put together a quest in which a follower initiates dialogue when a certain type of enemy dies. I'm currently using the ForceGreet package with conditions which include several OR instances of 'GetRace' along with an AND instance of 'IsDead', all focused on the CombatTarget.

 

However, my follower is not initiating the dialogue, and the dialogue option does not appear in the list of topics when I manually start a conversation.

 

I've been stuck on this for a couple of days, and it's putting a block on my mod. My adventures in scripting have been haphazard, in spite of the tutorials. So, any help anyone might offer would be greatly appreciated.

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I had considered that, but even after removing the 'IsDead' condition, the forcegreet did not work. My understanding is that the package should run when the 'CombatTarget' meets any of the 'GetRace' conditions. Thus, the follower should interrupt combat with the forcegreet, but that didn't happen.

 

I'm sure there is a lot I am missing here as scripting really boggles my mind. I'm working my way through some more tutorials on the radiant story manager. It might provide a more elegant solution for detecting whether the player kills a particular type of actor. In the meantime, any guidance would be appreciated.

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