Ulfengaard Posted September 8, 2012 Share Posted September 8, 2012 I am trying to put together a quest in which a follower initiates dialogue when a certain type of enemy dies. I'm currently using the ForceGreet package with conditions which include several OR instances of 'GetRace' along with an AND instance of 'IsDead', all focused on the CombatTarget. However, my follower is not initiating the dialogue, and the dialogue option does not appear in the list of topics when I manually start a conversation. I've been stuck on this for a couple of days, and it's putting a block on my mod. My adventures in scripting have been haphazard, in spite of the tutorials. So, any help anyone might offer would be greatly appreciated. Link to comment Share on other sites More sharing options...
gsmanners Posted September 8, 2012 Share Posted September 8, 2012 You do realize that combat targets are no longer combat targets once they are dead (so the IsDead really shouldn't logically return true in that case)? Link to comment Share on other sites More sharing options...
Ulfengaard Posted September 8, 2012 Author Share Posted September 8, 2012 I had considered that, but even after removing the 'IsDead' condition, the forcegreet did not work. My understanding is that the package should run when the 'CombatTarget' meets any of the 'GetRace' conditions. Thus, the follower should interrupt combat with the forcegreet, but that didn't happen. I'm sure there is a lot I am missing here as scripting really boggles my mind. I'm working my way through some more tutorials on the radiant story manager. It might provide a more elegant solution for detecting whether the player kills a particular type of actor. In the meantime, any guidance would be appreciated. Link to comment Share on other sites More sharing options...
Ulfengaard Posted September 9, 2012 Author Share Posted September 9, 2012 One last bump to see if anyone has anything useful to add. Then, I'll let this die and figure it out on my own. Link to comment Share on other sites More sharing options...
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