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Is their a Maximum Mod Limit?


kjecobra

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I know fallout 4 has a mod limit of 255 before the game becomes unstable to the point of unplayable.. Was curious if skyrim had a mod limit...

 

Currently I am running 234 active mods on my rig.. These include, Armor, weapons, castles, homes, textures, animations, Monster Mods, ect...

 

Ontop of that I have stablization mods running, for the memory patch, ENB's, as well as graphic enhancers produced for my video cards that enabled dual GPU usage..

 

I love testing new mods, and hate deactiving a mod set that I know is stable.. But would love to know if adding mods, will destablize the game, just for the amount of mods.

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Same limits as the Fallout games, it's the same game engine. : But that is just ACTIVE .esp, and .esm files, SKSE, and it's plugins don't count toward that total.

 

Merging similar mods can save you a few slots. Wrye Bash, or, I think... TESEdit can do that trick.

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That sucks... my fallout is at 254... and I am currently merging mods, condensing, trying to decrease the #.

 

Skyrim I been trying to update the mods, with ESL if possible... and looking to merge them.. I believe I can merge majority of the simple companion mods into one ESP.

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I believe I can merge majority of the simple companion mods into one ESP

Yes you can, as long as they don't have a .bsa file attached, otherwise you will most likely get a crash. This is actually true of any mod file, not just followers, but I thought I'd mention it.

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