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Posted

Alright I'm trying to make this cool mod that would require Vault 18 Armor from New California, GEAR AA Down from holster gear. Elite Riot Helmet, Serria Madre Security Helmet. Wasteland Engineer Backpack. When import them with the texture search path and click on texture so I can see it with it's textures it immediately becomes black! Every bit of it turns black! I am using blender 2.49 and all that. Can someone please help me fix this.

Posted

If blender can't find the texture, it just textures it black. Any texture from the vanilla game is going to be packed into the game's bsa files. Since blender has no idea what a bsa file is, it can't display the texture.

 

Are the textures you are looking for loose textures or are they packed into a bsa?

Posted
Sorry for the heavily delayed response: Iâve been unpack some BSA Files with BSA Extractor. And some from loose files. Either way It becomes black
Posted

If I am not mistaken, Blender 2.49 will only access 2GB of system RAM unless it has been modified to access 4GB.

 

Even then, there are times when I have experienced what you are describing. Sometimes I can get the full textures displayed and sometimes everything is black. I just deal with it.

Posted
  On 7/19/2019 at 5:42 PM, PizzaKats said:

How does one deal with it? Like how do I fix that?

I don't know. If the texture doesn't work in Blender, I just wait until I load the .nif into NifSkope.

Posted

Ah, you see at first when I began opening them in nifskope then I imported them into blender in that order by coincidence and then the one time I stopped it started acting up.

Posted

I've fixed the issue! I just had to have the data folders of nifskope lead to the model and textures! In which they then loaded in perfectly! Except for the Vault 18 Security Armor I'm trying to mod as it still shows up black in blender and white in nifskope.

Posted

It Happened Again. With Object Model File. Except for the fact that I got it to be black instead of white. So that's definantly progress on my part! Question is, is it progress heading backwards or forwards?

Posted (edited)

You could just manually set up the texture in the UV/Image editor. I usually only do this when fixing UVs though otherwise I rarely need my model to be textures in blender. Texture paths can be set in Nifskope later.

Edited by AusAllerWelt
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