ghosu Posted September 13, 2012 Share Posted September 13, 2012 (edited) I'm talking only 'bout the efficiency and if you're using programs nearly each day it counts for me :D Edited September 13, 2012 by ghosu Link to comment Share on other sites More sharing options...
doctorhr2 Posted September 13, 2012 Share Posted September 13, 2012 I do have Mudbox... I just never really knew what to do with it! I'll have to look at some tutorials!! :D Link to comment Share on other sites More sharing options...
Vandrath Posted September 14, 2012 Author Share Posted September 14, 2012 What is the Mudbox method for texture generation (gimme a sec to explain what i mean because i dont know if i asked the question right)?Does Mudbox generate a UV map for the mesh once everything is painted and finalized? Can it save the UV map in a .dds format? If it doesnt save in a dds format will I have to take the UV map and put it in Photoshop in order to save as .dds? Link to comment Share on other sites More sharing options...
ghosu Posted September 14, 2012 Share Posted September 14, 2012 I'm always using my own unwrapped UV maps from the 3D Editor but Mudbox has an UV function as well afaik...you can save the textures as .png or most other common formats, import it to PS or GIMP and convert it to .dds using the Nvidia DDS plugin. Link to comment Share on other sites More sharing options...
doctorhr2 Posted September 14, 2012 Share Posted September 14, 2012 I watched an 8 part tutorial on Mudbox basics last night. It can either import or generate a fresh UV map(s) which can be exported straight to Photoshop. It is simply amazing what you can do with this program. Worth it alone for the high level normal map creation! Link to comment Share on other sites More sharing options...
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