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[LE] How do you make parts of a weapon non reflective?


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Hey!

I'm working on a sword mod and I have problems with the grip reflecting light like it's metal even tho it shouldn't reflect any light. In the specular map of the weapon the grip part is already black since (as far as I know) the specular map is about the reflecting of light.

I hope any of you can help me with that so the weapon will look better,

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This will only work if the grip part of the mesh has its own BSLightingShaderProperty and UV set, otherwise it will be apply to the whole mesh.


- Open your "Diffuse Map" in Photoshop or in any other program that gives you "dds Format" option, and save it as :

DXT1 RGB 4 bpp/no alpha


- Your "Normal" map should be :

with an "Alpha Channel" already made before saveing it.

DXT5 ARGB 8 bpp/interpolated alpha


And increase or decrease the glossiness of the BSLightingShader in Nifskope for better results (as RichWebster suggested) > optional.


This might also give you some insights of how maps works :



* This is how i get rid of unwanted reflections - shininess.

Edited by maxarturo
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