Dovahgamer1208 Posted July 14, 2019 Share Posted July 14, 2019 Hey!I'm working on a sword mod and I have problems with the grip reflecting light like it's metal even tho it shouldn't reflect any light. In the specular map of the weapon the grip part is already black since (as far as I know) the specular map is about the reflecting of light. I hope any of you can help me with that so the weapon will look better, Link to comment Share on other sites More sharing options...
nerdofprey Posted July 15, 2019 Share Posted July 15, 2019 Use an environment map, not a specular map. Link to comment Share on other sites More sharing options...
Dovahgamer1208 Posted July 15, 2019 Author Share Posted July 15, 2019 Use an environment map, not a specular map.I've been thinking about that but I don't really know how they work or how to do something with em, Are there any tutorials I can find that explain em or tell/show how to use them? Link to comment Share on other sites More sharing options...
RichWebster Posted July 15, 2019 Share Posted July 15, 2019 It might not be the correct way but I decrease the glossiness of the BSLightingShader in Nifskope for my custom meshes when they're too "shiny". Link to comment Share on other sites More sharing options...
maxarturo Posted July 15, 2019 Share Posted July 15, 2019 (edited) This will only work if the grip part of the mesh has its own BSLightingShaderProperty and UV set, otherwise it will be apply to the whole mesh. - Open your "Diffuse Map" in Photoshop or in any other program that gives you "dds Format" option, and save it as : DXT1 RGB 4 bpp/no alpha - Your "Normal" map should be : with an "Alpha Channel" already made before saveing it. DXT5 ARGB 8 bpp/interpolated alpha And increase or decrease the glossiness of the BSLightingShader in Nifskope for better results (as RichWebster suggested) > optional. This might also give you some insights of how maps works : https://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ * This is how i get rid of unwanted reflections - shininess. Edited July 15, 2019 by maxarturo Link to comment Share on other sites More sharing options...
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