G0RII Posted July 21, 2019 Share Posted July 21, 2019 (edited) I made a custom mesh out of heffys m16 in blender and exported it as a nif to open it in blender. I'm noticing that the shadows follow the vertices in areas on my mesh but not on the original. Top is mine http://imgur.com/wxVPXk9 I've tried smoothing the normals (60 degrees) and updating tangents. That fixes some of the wackyness but there still odd shadowing. Am I missing something? Edited July 21, 2019 by G0RII Link to comment Share on other sites More sharing options...
madmongo Posted July 21, 2019 Share Posted July 21, 2019 (edited) It's a bug in the nif tools for Blender. The vertex normals don't import correctly which causes some occasional weirdness with reflections/shadows. As far as I am aware, there's no fix. If anyone knows otherwise, please let us know here. Edited July 21, 2019 by madmongo Link to comment Share on other sites More sharing options...
GamerRick Posted July 21, 2019 Share Posted July 21, 2019 You can see if NifSkope fixes it with Face Normals or even Flip Normals. Link to comment Share on other sites More sharing options...
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