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Weird shadows on my custom mesh


G0RII

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I made a custom mesh out of heffys m16 in blender and exported it as a nif to open it in blender. I'm noticing that the shadows follow the vertices in areas on my mesh but not on the original.

 

Top is mine

 

http://imgur.com/wxVPXk9

 

I've tried smoothing the normals (60 degrees) and updating tangents. That fixes some of the wackyness but there still odd shadowing. Am I missing something?

Edited by G0RII
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It's a bug in the nif tools for Blender. The vertex normals don't import correctly which causes some occasional weirdness with reflections/shadows.

 

As far as I am aware, there's no fix. If anyone knows otherwise, please let us know here.

Edited by madmongo
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