Haematinon Posted September 15, 2012 Share Posted September 15, 2012 My dear expert modders, i am stuck with a stupid problem, i hope you can help me. Here the situation: i have a mod A with - for example - a nice item, and a mod B that modifies the vanilla perks, my aim is to create a new mod that will use the item of the mod A and, at the same time, has a perk that trigger a special effect with this item. I've tried different ways but i can't find the solution, to semplify the question: imagine that i want to create a new mod based on an old one, but i dont want to overwrite it, how can i do it? I have tried to esmify the old one with wrye bash, then to load it in the creation kit, then i have saved the new esp (based on the old mod), and now? what i have to load? the old mod as esm and the new esp? or the the old mod as esp and the new esp? or what? Sorry if the question has already an answer but i didnt found one helpfulAnd sorry for my bad english :DMy thanks! Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 15, 2012 Share Posted September 15, 2012 I'm not an expert, but I think I saw someone around here explain this before. If you already have the old mod(s) ESMified then you load that one as ESM, so that it becomes a master file for your new mod, which is an ESP. That way yours won't run without theirs. I think you can do it without the old one being an ESM, and just tell people that they should have it, but if they don't yours will run and (probably) not crash the game, but it won't work as you intended. Link to comment Share on other sites More sharing options...
Haematinon Posted September 15, 2012 Author Share Posted September 15, 2012 (edited) I'm not an expert, but I think I saw someone around here explain this before. If you already have the old mod(s) ESMified then you load that one as ESM, so that it becomes a master file for your new mod, which is an ESP. That way yours won't run without theirs. I think you can do it without the old one being an ESM, and just tell people that they should have it, but if they don't yours will run and (probably) not crash the game, but it won't work as you intended. I've tried to use the "old mod" as an esm and load after my .esp, but the game simply crashes to desktop when i start it! Edited September 15, 2012 by Haematinon Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 15, 2012 Share Posted September 15, 2012 I think I'm going to start putting this link in my signature... Tutorial on using an ESP as a master Link to comment Share on other sites More sharing options...
Haematinon Posted September 16, 2012 Author Share Posted September 16, 2012 I think I'm going to start putting this link in my signature... Tutorial on using an ESP as a master You must put this link into your signature, it was really helpful, however my new mod doesn't function properly, it doesnt crash but it has not the intended effect...i dont know if it is a problem of the mod or whatever!^^ Thank you indeed. Link to comment Share on other sites More sharing options...
SFBryan18 Posted September 16, 2012 Share Posted September 16, 2012 With all the tools for making mods, I'm really surprised there isn't a tool that merges 2 esps into 1. Link to comment Share on other sites More sharing options...
MilesTeg81 Posted September 18, 2012 Share Posted September 18, 2012 I want Ishara's Tutorial as sticky - it's a real lifesaver . :dance: Link to comment Share on other sites More sharing options...
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