tyrel68 Posted September 18, 2012 Share Posted September 18, 2012 I am trying to simply take an existing character and mod their ai packages with something new(or even modding the current ai packages). Doing either results in the npc always just doing what he or she originally was programmed to do regardless of what i mod. I am trying to get Serana to relocate from the dawnguard to the castle. I dont want to just have a duplicate of her as she loses her dialogue. Link to comment Share on other sites More sharing options...
tyrel68 Posted September 18, 2012 Author Share Posted September 18, 2012 Tried to even just mod Lydia so she actually would walk downstairs but she still stays in the 3 spots up stairs Link to comment Share on other sites More sharing options...
tyrel68 Posted September 18, 2012 Author Share Posted September 18, 2012 Tried modding Valerica so she'd move into her room too but she stays by the soul cairn Link to comment Share on other sites More sharing options...
SFBryan18 Posted September 18, 2012 Share Posted September 18, 2012 Basically, you need to make sure that the AI package you want them to use are listed in their data under 'Actors". Remove all the ones that you don't want them to use. After you give them a new package, start the game and select them and type ResetAI, and the package should kick in. If it doesn't, they are probably meet a specific condition of another AI package that is being used. Like when you try to get your second horse to stay put, but they always try to return to the stables. You need to find that package and put a new condition GetIsActor <NPC> = 0. Make sure the condition is "AND", not "OR". This will tell the package to never use that specific NPC, so your other packages can take effect. Link to comment Share on other sites More sharing options...
tyrel68 Posted September 18, 2012 Author Share Posted September 18, 2012 Basically, you need to make sure that the AI package you want them to use are listed in their data under 'Actors". Remove all the ones that you don't want them to use. After you give them a new package, start the game and select them and type ResetAI, and the package should kick in. If it doesn't, they are probably meet a specific condition of another AI package that is being used. Like when you try to get your second horse to stay put, but they always try to return to the stables. You need to find that package and put a new condition GetIsActor <NPC> = 0. Make sure the condition is "AND", not "OR". This will tell the package to never use that specific NPC, so your other packages can take effect.Sadly Serana is stil ignoring my demands!!!! 1) moved the proper ai package to the top of her list2)added the no serana clause to the other two to be sure3) loaded the game4) coced to QASMOKE and set timescale to 200000 and let it run for a game year5) set timescale to 206) coced to the castle7) moved serana back to the castle8) recycledactor, resetai moved her back to me9) she walks away from me back to her precious dawnguard :( Link to comment Share on other sites More sharing options...
tyrel68 Posted September 20, 2012 Author Share Posted September 20, 2012 Can anyone else actually say they successfully modded the ai packages of an existing npc they met before? Link to comment Share on other sites More sharing options...
Recommended Posts