mshane951 Posted July 31, 2019 Share Posted July 31, 2019 So recently I upgraded my computer to amd rx 580 overclocked and a amd ryzen 5 1400 also overclocked with 8gb of ram at 2400 megahertz. And I got to say I expected a much more massive performance increase, to put under perspective I got a computer that runs fallout 4 at 69 frames on average on high with around 40 being the minimum (in city areas like Lexington). I know what the issue is, I just don't know how to fix it, its that damn multi-core fix with the number of hw threads and stuff. Its set to two, you see the cpu I have has 4 cores 8 threads, why can't I change it to four without getting a pink screen. Now I have 170 mods (above the theoretical limit believe it) and even one of them is NMC's Textures pack if I change that from 512 pixel sizes 2048 through their "maximum" preset I get the same frame rate. This frame rate is 75 at max (should be constant) to 15! Clearly it is not my computer's fault also my computer only goes to 59 Celsius when playing (compare that to fallout 4 where it goes to 70+ Celsius) the fan is a lot more quite even more than Skyrim. So my question has two possible solutions I see:Option A is to get INumOfHWThreads to be equal to 4 instead of 2 that way my computer is using all of its power but this comes with a "pink screen of death" which makes zero sense to me.Option B is to find some other way to get my computer to work harder when playing this game! Link to comment Share on other sites More sharing options...
M48A5 Posted July 31, 2019 Share Posted July 31, 2019 The game was designed to run on a two core CPU and a GPU that was top of the line in 2008. That is why it is necessary to limit the CPU to2 cores. If you want to use the full capacity of your CPU and GPU, I suggest you get started now with a complete overhaul of the game engine. Link to comment Share on other sites More sharing options...
mshane951 Posted August 1, 2019 Author Share Posted August 1, 2019 The game was designed to run on a two core CPU and a GPU that was top of the line in 2008. That is why it is necessary to limit the CPU to2 cores. If you want to use the full capacity of your CPU and GPU, I suggest you get started now with a complete overhaul of the game engine.So there is no other way to get the performance up, then how come when I watch other youtubers play the game they get a perfect framerate while my computer struggles to stay consistent? There is no way I need to "overhaul the engine" in order to get a perfect framerate. I pretty sure the youtubers I watch who play the game have more than dual core cpu and a top of the line gpu from 2008. This is what makes no sense to me, while others get great performance while I struggle to do the same with a similar card. Link to comment Share on other sites More sharing options...
blackrat99 Posted August 1, 2019 Share Posted August 1, 2019 Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them. Link to comment Share on other sites More sharing options...
mshane951 Posted August 1, 2019 Author Share Posted August 1, 2019 Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything. Link to comment Share on other sites More sharing options...
Purr4me Posted August 2, 2019 Share Posted August 2, 2019 Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything. never ever run more than one Fallout 3 overhaul mods ate once, your just asking for trouble.I downloaded and inspected that load order, you have a big fat mess. FOOK2 FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Megaton Reborn.esp <--- In direct conflict with Fook Unofficial Fallout 3 Patch.esm <--- in direct conflict with FOOKopen MO2 hit the sort button, at least that will minimize the mess. Choose either FOOK or FWE, but not both. Link to comment Share on other sites More sharing options...
mshane951 Posted August 3, 2019 Author Share Posted August 3, 2019  Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything.   never ever run more than one Fallout 3 overhaul mods ate once, your just asking for trouble.I downloaded and inspected that load order, you have a big fat mess.FOOK2FO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmMegaton Reborn.esp <--- In direct conflict with FookUnofficial Fallout 3 Patch.esm <--- in direct conflict with FOOKopen MO2 hit the sort button, at least that will minimize the mess. Choose either FOOK or FWE, but not both.I should of noted that i been playing with fook and fwe for 210+ hours in a single playthrough, through extensive debug and working mods out that are incompatible either through mods or my own work. I was capable of getting those two "incompatible" mods to work without crashing for hours of playtime. In fact there are patches for these mods. If these mods were still deemed incapable of work cooperatively it is relatively simple what i will do, go in f3edit and delete the parts of each mod that i do not want. I prefer fook vanilla weapons over fwe, so i will remove all vanilla weapon related statistics from fwe and keep fook aka removed incompatibility you deem so important to fps lost. In other words, if "mod compatibility" is only related to game stability and crashes and nothing fps related i do not need to change it. My load order is already sorted by loot its just there are so many masters it "looks" messy. Anyways framerate loss in my end is related to compact and compressed areas with either A alot of structures, debris and otherwise urbanized area, or lots of bushes, trees, grass in the local fov. As i stated early no loss in relation to texture changes, effects that are changed, it is all related to how much of the world i can see. With current specs, there should be no reason for such an fps loss as from 75 in large interiors to 25 in these areas. Link to comment Share on other sites More sharing options...
Purr4me Posted August 3, 2019 Share Posted August 3, 2019  Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything.   never ever run more than one Fallout 3 overhaul mods ate once, your just asking for trouble.I downloaded and inspected that load order, you have a big fat mess.FOOK2FO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmMegaton Reborn.esp <--- In direct conflict with FookUnofficial Fallout 3 Patch.esm <--- in direct conflict with FOOKopen MO2 hit the sort button, at least that will minimize the mess. Choose either FOOK or FWE, but not both.I should of noted that i been playing with fook and fwe for 210+ hours in a single playthrough, through extensive debug and working mods out that are incompatible either through mods or my own work. I was capable of getting those two "incompatible" mods to work without crashing for hours of playtime. In fact there are patches for these mods. If these mods were still deemed incapable of work cooperatively it is relatively simple what i will do, go in f3edit and delete the parts of each mod that i do not want. I prefer fook vanilla weapons over fwe, so i will remove all vanilla weapon related statistics from fwe and keep fook aka removed incompatibility you deem so important to fps lost. In other words, if "mod compatibility" is only related to game stability and crashes and nothing fps related i do not need to change it. My load order is already sorted by loot its just there are so many masters it "looks" messy. Anyways framerate loss in my end is related to compact and compressed areas with either A a lot of structures, debris and otherwise urbanized area, or lots of bushes, trees, grass in the local fov. As i stated early no loss in relation to texture changes, effects that are changed, it is all related to how much of the world i can see. With current specs, there should be no reason for such an fps loss as from 75 in large interiors to 25 in these areas. Provide me with that 210 hour saved game, IFi it is verifiable, I'll help you. That load order ? lol ok, what ever. But I need to see proof and that resides in that saved game file.I'm not trying to upset you but there are too many people that will not believe you. If I find it's true, I'll post it is true. Been doing this for many years. Make Me a believer. Link to comment Share on other sites More sharing options...
mshane951 Posted August 3, 2019 Author Share Posted August 3, 2019 Yeah thank you i had this playthrough since September i will show you my playthrough when i am at home "at my aunts" house thank you! Link to comment Share on other sites More sharing options...
blackrat99 Posted August 3, 2019 Share Posted August 3, 2019 Maybe those youtubers aren't running 170 mods. Maybe you have a mod conflict. Maybe you haven't applied the 4k patch. Believe me, everything that can be done to boost performance has been figured out, and one of those things is understanding the limitations of the engine and not going beyond them.If there is a mod conflict how can I find it? Perhaps I can give you my modlist and load order and maybe you can help me find the mods that are most likely the culprit? Also just out of curiosity, what evidence is there that the mod limit is 150? I never truly understood since just stating a limit of 170 isn't exactly a true claim. Anyways, I do have a good number of mods I can get rid of its just "so many of them are unmanaged" due to conflicts errors. I use MO2 for everything. I have to agree with Kitty about your load order. You need to pare down your mods to a maximum of around 135. This is a known limitation. I can't suggest anything regarding FOOK or FWE as I don't use them but I've seen more problems caused by FWE installed/used incorrectly than any other mod. Once you have reduced your mods and you're still having problems, repost your new load order and people will try to help but at the moment it's pretty pointless. However, looking at what yo'uve got now my instinct would be to look at possible weather mod conflicts. Dynamic Weather is a great mod and one I use myself, but is it installed right? Are all the esps necessary and in the right order (which is 'no', by the way)? Is there a conflict with things like Interior Fog Remover? I don't use it but I'm pretty sure Blackened is in the wrong place. You have at least 3 redundant MMM esps, if you're using FWE. etc. etc. First things first, get rid of 35-40 mods. Attempt to sort what's left. I don't know if MO2 is effective at that. Then repost your load order if still having problems. Link to comment Share on other sites More sharing options...
Recommended Posts