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Potential Solution for "Fubar"'d saves using UFO4P


Renger45

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Hey so just want to start with the fact that this is my first forum post and I really don't know what the etiquette here is. SO.. I'm gonna try and explain this as neatly and easily as I can with my virtual 0 experience. So here goes:

 

So yesterday I started trying to do my first serious modding play through of a Bethesda game with FO4. After hours of troubleshooting and trying to follow the rules of each mod, it seemed like everything was working. Only it seems in the process of installing those 60+ mods I ran in to a problem I suspected was due to my idiot self's decision to temporarily disable UFO4P. When I turned it back on again I started losing audio. First for lockpicking and reloading guns. Then voices and shots. Then everything except for intro cutscenes. So I eventually came to the conclusion that UFO4P was the cause due to the way the string of events unfolded. I tried a myriad of solutions to try and fix it and it seemed that no one had ever posted a potential solution really. Possibly because the mod creators don't even let you post on their forum anymore.

 

Here's the solution that worked for me. Obviously this isn't very scientific because I don't know what steps are required and I'm not gonna take the amount of time to scientifically work through what steps are necessary but here goes:

 

Solution: (remember to backup your saves)

 

First, I uninstalled FO4 and set it on the task of reinstalling. While that was going on I did some research on save editors because there were murmurings that issue may be due to script errors (I have the impression now that they were right). Eventually I settled on FallrimTools (praise be to said "mod" author. FallrimTools is a beautifully crafted tool for editing your saves and all I had to do was select the save and delete unused scripts. Then when FO4 reinstalled, all I did was make sure the load order was my best guess (UFO4P enabled and at the top below DLC's), and my save worked. There was a small intermediary step here where I removed all of my older saves (besides the one I edited), and placed them to the side in a folder. Just thought I'd mention for thoroughness but that's about it. Small note though, this does seem to be a progressive sort of corruption situation? Not any sort of software engineer but that's my conjecture. My point being that I suspect this solution may not work for everyone but I'd still encourage you to try it or post your own solutions in reply.

 

Afterword:

I'd be super happy if this helps anyone or this becomes a pinned troubleshooting topic for UFO4P when you accidentally "fubar" your game as it seems no one really has any idea what to do or hasn't made themselves easily accessible to a simple google search. I assume I can't be the only one whose done this and wanted their save back. Please show some support for FallrimTools and Mr. Fairchild the author. Here's hoping my fix isn't temporary! *.*

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Your problem was not caused by UFO4P. It was caused by ignoring the game developer's own warnings about disabling mods on an active save. It has nothing to do with us or any other mod author. You did something the game itself is simply not equipped to handle. Period.

 

So no, it won't go in a sticky on our thread because frankly after 4 years in FO4 (and 3 more prior to this on Skyrim) people should simply know not to do this.

 

And for the record, save editors are not safe. The information being acted on has never been fully decoded so it's going to be snipping stuff haphazardly out of your save with no idea whether or not the undecoded data is referencing it. That's basically gonna fubar things even more than you already had.

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Every mod should be click wrapped "I understand that removing a mod from a save game is not supported by the game platform and I will take full responsibility for my actions".

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Hey I'm not mad at you guy's for something I did and you can't control. Just trying to help out any other brainfart idiots like myself who need a potential solution to a problem. Safe or not is why you backup your already screwed up save? Better than doing nothing. Also would like to highlight the 0 experience thing. Your years of experience with modding does not transfer to everyone else and you shouldn't assume other people should have said experience or not make human mistakes. And I didn't necessarily want it in your thread, I just wanted it visible and available to people seeking solutions. Please don't be so toxic to people who are just trying to help others.

Edited by Renger45
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Also would like to highlight the 0 experience thing. Your years of experience with modding does not transfer to everyone else

 

Which is EXACTLY why mods should carry a click wrap warning so end users can be educated on the issues and considerations.

 

How is that toxic ?

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Guest deleted34304850

the point is, your "solution" is anything but. what you want stickied amounts to "hey, is your game broken? then do this and really s#*! things up".

why would anyone want to sticky that?

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  • 1 year later...

So first off,Thank you Renger

 

Second off

 

 

Your problem was not caused by UFO4P. It was caused by ignoring the game developer's own warnings about disabling mods on an active save. It has nothing to do with us or any other mod author. You did something the game itself is simply not equipped to handle. Period.

 

So no, it won't go in a sticky on our thread because frankly after 4 years in FO4 (and 3 more prior to this on Skyrim) people should simply know not to do this.

 

And for the record, save editors are not safe. The information being acted on has never been fully decoded so it's going to be snipping stuff haphazardly out of your save with no idea whether or not the undecoded data is referencing it. That's basically gonna fubar things even more than you already had.

You may have had that many years of experience,but Not everyone is like you,we all start unexperienced and this guy found a solution to a issue which may plagued others

 

 

 

 

Also would like to highlight the 0 experience thing. Your years of experience with modding does not transfer to everyone else

 

Which is EXACTLY why mods should carry a click wrap warning so end users can be educated on the issues and considerations.

 

How is that toxic ?

 

this in a nutshell,simply highlighting a solution if people do this ,would be good and I see no need to get angery at a guy who is offering others a solution

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